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-- self.GameIntensityCalculator:Initialize(Activity, bool newGame, bool verboseLogging, number intensityValuePerHPBarLost, number intensityDegradationRatePerSecond);
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-- Call self.GameIntensityCalculator:UpdateGameIntensityCalculator() every frame.
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-- The main update function will return an intensity number between 0 and 1.
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-- This corresponds to how much damage has been dealt directly within all the player's views.
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-- Use the two number arguments to control how the intensity value rises and falls.
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-- One "HP Bar" is considered a standard 100 HP.
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------- Saving/Loading
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-- Saving and loading requires you to also have the SaveLoadHandler ready.
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-- Simply run OnSave(instancedSaveLoadHandler) and OnLoad(instancedSaveLoadHandler) when appropriate.
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--------------------------------------- Misc. Information ---------------------------------------
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