Skip to content

Conversation

HeliumAnt
Copy link
Contributor

function lookup will now still check function names even when reading already cached scripts, so certain scripts that might be used by different object types can have functions unsupported by some of them without crashing the game

function lookup will now still check function names even when reading
already cached scripts
@Causeless Causeless added this pull request to the merge queue Sep 22, 2024
Merged via the queue into development with commit e817551 Sep 22, 2024
4 checks passed
@Causeless Causeless deleted the fix-script-cache-lookup branch September 22, 2024 21:49
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants