RemovePieSlice - unset m_ActiveSubPieMenu if it's deleted #223
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Not doing this can cause a crash due to the a sub pie menu being open when its pie slice is removed.
For example, having a grenade launcher subpiemenu open when the current actor enters a "dying" state causes it to get detached, removing and clearing the subpiemenu, but not removing it as the active subpiemenu. The game then tries to render it and crashes on
m_LargeFontbeingnullptr.For example, here's a gdb backtrace to where exactly the submenu gets cleared, and then where the game crashes, before this patch:
Details
Here's the backtrace of a crash from a debug build of the game:
Details
Demonstration of the crash:
tmp.uVp57hVAG6.mp4
I cannot replicate the crash with this patch applied.