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Releases: craftablescience/VPKEdit

v5.0.0-beta.4

08 Dec 10:23
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VPKEdit 5.0 is coming soon! It brings with it a bunch of bug fixes and features. I want to delay the proper release to add more features and properly test everything that's changed, so in the meantime here's a beta release.

Tip

Read the install guide for assistance installing VPKEdit.

Note

Changes made in this beta have an exclamation mark emoji (❗) and old changes may be struck out and replaced where applicable. This changelog is a collection of every beta release up to this point and will continue to be appended to until the final release.

General Changes

  • Add macOS as a supported platform (thanks @Charles-Bao and @EricZhang456!)
    • ❗Change macOS code signing process to reduce install friction
  • Update logo to New VPKEdit logo from Old VPKEdit logo
    • Add 16x16 variant for better scaling (thanks to The Pixel for the design!)
  • ❗Add create/read/write support for FGP pack file format
  • Add read/write support for SiN (SIN) pack file format
  • Add read support for Xbox Zip (XZP) pack file format
  • ❗Add read support for Xbox Zip v2 (XZP2) pack file format
  • ❗Fix baking PAK/SIN formats by ensuring directory is written to the end of the file and filenames are always null-terminated
  • ❗Accelerate BSP/XZP2/ZIP read/write times by 3x in uncompressed scenarios
  • Properly set RPATH on Linux for standalone builds
  • Fix GCF checksum verification algorithm
  • Add support for parsing contents of encrypted GCFs

GUI Changes

  • ❗Greatly accelerate pack file load time
    • ❗In my Windows 10 VM the speedup was 20x, but I have heard reports of lower end systems which took minutes to open certain pack files now opening them near instantly
  • Create a plugin system to be able to load new previews not packaged with the program at runtime
    • ❗Add plugin information dialog to show metadata of active plugins
    • Migrate DMX and MDL previews to new plugin system
    • ❗Migrate ICE encyption context menu entries to VCrypt plugin
  • Qt updates
    • Upgrade to Qt 6.8.3 on Windows
    • Use system Qt for Linux installers (third-party vendors are already doing this)
      • Fixes system themes being inaccessible
    • Upgrade to Qt 6.8.2 for standalone Linux builds Rolled back after bugs with Qt on some distros
  • Improve translations
    • Add Vietnamese translation
    • ❗Add Slovenian translation
    • Update Japanese translation
    • Update Spanish translation
  • Fix pack file name possibly being renamed to a translated text in the status bar
  • Delay deletion of temporary files to when the program closes
  • Reorganize About dialog
    • ❗Fix being unable to click any links in the About dialog
  • ❗Add "Mark Modified" button to mark the current pack file as savable without editing the contents
  • Fix possibility of Steam library icons not being populated
    • Used to use a heuristic, now it parses assetcache.vdf directly
  • ❗Fix Steam library icons not being populated if the user had used multiple languages for their Steam install
  • ❗Search bar now uses a regex filter instead of a keyword search
  • ❗Apply contents of search bar automatically when the contents change instead of requiring an Enter keypress
  • ❗Add basic sort capability to folder preview to allow sorting the table by a given column
  • Fix top of text preview blocking mouse input
  • Add .vint_doc and .vint_proj to text preview
  • Add .qoi to image preview
  • Stop crashing when given a DMX file that fails to parse
  • Stop listing elements at the root of a DMX file if it has been referenced in a different element previously
  • ❗DMX preview now shows attributes inline with the element contents similar to KV2's structure
  • ❗DMX preview can now handle legacy binary versions, newer Source 2 versions
    • ❗DMX preview can now handle srctools' Unicode formats (thanks @TeamSpen210!)
  • ❗Show a preview for ICE and VFONT-encrypted files hinting at decryption support
  • ❗Add .ekv as a registered extension for VCrypt ICE encryption/decryption support
  • ❗Add support for VFONT encryption/decryption to VCrypt plugin
  • Explicitly set GLSL profile in shaders to fix model preview breaking on some machines (thanks @Exotic0015!)
  • Parse patch materials to find $basetexture in MDL preview
  • Add support for $translucent, $alphatest, and $alphatestreference to MDL preview renderer
  • Use strictly core OpenGL 3.3 profile features in MDL preview's renderer
    • ❗Fix usage of some compatibility features in the shaders. This fixes models rendering pure black on NVidia hardware, thank you @normalpersonininternet and @lenship2 for testing!
  • Add panning to texture preview (thanks @JJL772!)
  • Add a more natural zoom curve to texture preview
  • Add support for .xtf textures (from Half-Life 2's Xbox port) to texture preview
  • ❗Fix texture preview not previewing mip levels below 4x4 correctly
  • Modify cursor to grabby hand when panning or rotating in MDL preview and texture preview
  • Fix DXT1 textures with punchthrough alpha not being treated as having alpha in texture preview
  • Remove VTF mimetype on Linux now that MareTF is a better VTF viewer (thanks @HurricanePootis!)
  • Remove audio preview (it will be replaced in a future beta, it was simply too buggy to keep)
  • Double-clicking entries in the entry tree will now open that file in the associated external program
    • ❗Fix this behavior on Windows
  • Use Ko-fi logo for donation menu action
  • More to come...

CLI Changes

  • Allow the editing commands (add/remove file/directory) to be repeated
  • Implement response file support (thanks @sour-dani!)

Installer Changes

  • Add Fedora and Fedora-based distro support (RPM installer)
  • Add macOS support (DMG installer)
  • Stop shipping the Qt image format plugins on Windows and in standalone builds, they are not needed anymore
  • Bake Qt base translations into the executable rather than installing as unpacked files
  • Become a more normal application on Linux - depend on system Qt, install to /usr/bin instead of /opt, and start following convention
    • Standalone builds are unchanged
  • Merge standalone CLI and GUI builds into one zip, should make install process slightly easier to figure out
  • Fix program icon install directory on Linux + some mimetypes being incorrectly formatted (thanks @HurricanePootis!)
  • ❗Fix GMA mimetype on Linux

v5.0.0-beta.3

02 Oct 08:57
Immutable release. Only release title and notes can be modified.

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VPKEdit 5.0 is coming soon! It brings with it a bunch of bug fixes and features. I want to delay the proper release to add more features and properly test everything that's changed, so in the meantime here's a beta release.

Tip

Read the install guide for assistance installing VPKEdit.

Note

Changes made in this beta have an exclamation mark emoji (❗) and old changes may be struck out and replaced where applicable. This changelog is a collection of every beta release up to this point and will continue to be appended to until the final release. (This release is a re-release of beta 2 to fix plugins not loading.)

Caution

Known issues:

  • Models may render black in the model preview on Windows systems
  • All formats internally using PAK (PAK/HROT, SiN) are saved incorrectly resulting in data loss. This can be fixed with a hex editor, but it is recommended to downgrade to 5.0.0-beta.1 for editing these pack file formats. This is fixed in versions after this release

General Changes

  • ❗Add macOS as a supported platform (thanks @Charles-Bao and @EricZhang456!)
  • Update logo to New VPKEdit logo from Old VPKEdit logo
    • ❗Add 16x16 variant for better scaling (thanks to The Pixel for the design!)
  • ❗Add support for SiN (SIN) pack file format
  • Add support for Xbox Zip (XZP) pack file format
  • Properly set RPATH on Linux for standalone builds
  • ❗Fix GCF checksum verification algorithm
  • ❗Add support for parsing contents of encrypted GCFs

GUI Changes

  • ❗Create a plugin system to be able to load new previews not packaged with the program at runtime
    • ❗Migrated DMX and MDL previews to new plugin system
  • Qt updates
    • ❗Upgrade to Qt 6.8.2 6.8.3 on Windows
    • Use system Qt for Linux installers (third-party vendors are already doing this)
      • Fixes system themes being inaccessible
    • Downgrade to Qt 6.4.2 Upgrade to Qt 6.8.2 for standalone Linux builds
  • Improve translations
    • Add Vietnamese translation
    • Update Japanese translation
    • Update Spanish translation
  • Fix pack file name possibly being renamed to a translated text in the status bar
  • ❗Delay deletion of temporary files to when the program closes
  • Stop crashing when given a DMX file that fails to parse
  • Stop listing elements at the root of a DMX file if it has been referenced in a different element previously
  • Reorganize About dialog
  • Fix possibility of Steam library icons not being populated
    • Used to use a heuristic, now it parses assetcache.vdf directly
  • ❗Fix top of text preview blocking mouse input
  • Add .vint_doc and .vint_proj to text preview
  • Add .qoi to image preview
  • Explicitly set GLSL profile in shaders to fix model preview breaking on some machines (thanks @Exotic0015!)
  • ❗Parse patch materials to find $basetexture in MDL preview
  • ❗Add support for $translucent, $alphatest, and $alphatestreference to MDL preview renderer
  • ❗Use strictly core OpenGL 3.3 profile features in MDL preview's renderer
  • ❗Add panning to texture preview (thanks @JJL772!)
  • ❗Add a more natural zoom curve to texture preview
  • ❗Add support for .xtf textures (from Half-Life 2's Xbox port) to texture preview
  • ❗Modify cursor to grabby hand when panning or rotating in MDL preview and texture preview
  • ❗Fix DXT1 textures with punchthrough alpha not being treated as having alpha in texture preview
  • ❗Remove VTF mimetype on Linux now that MareTF is a better VTF viewer (thanks @HurricanePootis!)
  • ❗ Remove audio preview (it will be replaced in a future beta, it was simply too buggy to keep)
  • ❗ Double-clicking entries in the entry tree will now open that file in the associated external program
  • ❗Use Ko-fi logo for donation menu action
  • More to come...

CLI Changes

  • Allow the editing commands (add/remove file/directory) to be repeated
  • ❗Implement response file support (thanks @sour-dani!)

Installer Changes

  • Add Fedora and Fedora-based distro support (RPM installer)
  • ❗Add macOS support (DMG installer)
  • Stop shipping the Qt image format plugins on Windows and in standalone builds, they are not needed anymore
  • Bake Qt base translations into the executable rather than installing as unpacked files
  • Become a more normal application on Linux - depend on system Qt, install to /usr/bin instead of /opt, and start following convention
    • Standalone builds are unchanged
  • Merge standalone CLI and GUI builds into one zip, should make install process slightly easier to figure out
  • Fix program icon install directory on Linux + some mimetypes being incorrectly formatted (thanks @HurricanePootis!)

v5.0.0-beta.2

02 Oct 07:58
Immutable release. Only release title and notes can be modified.

Choose a tag to compare

VPKEdit 5.0 is coming soon! It brings with it a bunch of bug fixes and features. I want to delay the proper release to add more features and properly test everything that's changed, so in the meantime here's a beta release.

Tip

Read the install guide for assistance installing VPKEdit.

Note

Changes made in this beta have an exclamation mark emoji (❗) and old changes may be struck out and replaced where applicable. This changelog is a collection of every beta release up to this point and will continue to be appended to until the final release.

Caution

Known issues:

  • Plugins are not loaded from their installed paths on Linux and macOS systems
  • Models may render black in the model preview on Windows systems
  • All formats internally using PAK (PAK/HROT, SiN) are saved incorrectly resulting in data loss. This can be fixed with a hex editor, but it is recommended to downgrade to 5.0.0-beta.1 for editing these pack file formats

General Changes

  • ❗Add macOS as a supported platform (thanks @Charles-Bao and @EricZhang456!)
  • Update logo to New VPKEdit logo from Old VPKEdit logo
    • ❗Add 16x16 variant for better scaling (thanks to The Pixel for the design!)
  • ❗Add support for SiN (SIN) pack file format
  • Add support for Xbox Zip (XZP) pack file format
  • Properly set RPATH on Linux for standalone builds
  • ❗Fix GCF checksum verification algorithm
  • ❗Add support for parsing contents of encrypted GCFs

GUI Changes

  • ❗Create a plugin system to be able to load new previews not packaged with the program at runtime
    • ❗Migrated DMX and MDL previews to new plugin system
  • Qt updates
    • ❗Upgrade to Qt 6.8.2 6.8.3 on Windows
    • Use system Qt for Linux installers (third-party vendors are already doing this)
      • Fixes system themes being inaccessible
    • Downgrade to Qt 6.4.2 Upgrade to Qt 6.8.2 for standalone Linux builds
  • Improve translations
    • Add Vietnamese translation
    • Update Japanese translation
    • Update Spanish translation
  • Fix pack file name possibly being renamed to a translated text in the status bar
  • ❗Delay deletion of temporary files to when the program closes
  • Stop crashing when given a DMX file that fails to parse
  • Stop listing elements at the root of a DMX file if it has been referenced in a different element previously
  • Reorganize About dialog
  • Fix possibility of Steam library icons not being populated
    • Used to use a heuristic, now it parses assetcache.vdf directly
  • ❗Fix top of text preview blocking mouse input
  • Add .vint_doc and .vint_proj to text preview
  • Add .qoi to image preview
  • Explicitly set GLSL profile in shaders to fix model preview breaking on some machines (thanks @Exotic0015!)
  • ❗Parse patch materials to find $basetexture in MDL preview
  • ❗Add support for $translucent, $alphatest, and $alphatestreference to MDL preview renderer
  • ❗Use strictly core OpenGL 3.3 profile features in MDL preview's renderer
  • ❗Add panning to texture preview (thanks @JJL772!)
  • ❗Add a more natural zoom curve to texture preview
  • ❗Add support for .xtf textures (from Half-Life 2's Xbox port) to texture preview
  • ❗Modify cursor to grabby hand when panning or rotating in MDL preview and texture preview
  • ❗Fix DXT1 textures with punchthrough alpha not being treated as having alpha in texture preview
  • ❗Remove VTF mimetype on Linux now that MareTF is a better VTF viewer (thanks @HurricanePootis!)
  • ❗ Remove audio preview (it will be replaced in a future beta, it was simply too buggy to keep)
  • ❗ Double-clicking entries in the entry tree will now open that file in the associated external program
  • ❗Use Ko-fi logo for donation menu action
  • More to come...

CLI Changes

  • Allow the editing commands (add/remove file/directory) to be repeated
  • ❗Implement response file support (thanks @sour-dani!)

Installer Changes

  • Add Fedora and Fedora-based distro support (RPM installer)
  • ❗Add macOS support (DMG installer)
  • Stop shipping the Qt image format plugins on Windows and in standalone builds, they are not needed anymore
  • Bake Qt base translations into the executable rather than installing as unpacked files
  • Become a more normal application on Linux - depend on system Qt, install to /usr/bin instead of /opt, and start following convention
    • Standalone builds are unchanged
  • Merge standalone CLI and GUI builds into one zip, should make install process slightly easier to figure out
  • Fix program icon install directory on Linux + some mimetypes being incorrectly formatted (thanks @HurricanePootis!)

v5.0.0-beta.1

06 Aug 13:42

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VPKEdit 5.0 is coming soon! It brings with it a bunch of bug fixes and features. I want to delay the proper release to add more features and properly test everything that's changed, so in the meantime here's a beta release.

I have very limited time these days, and I want to add some big features to VPKEdit like a plugin API for previews, tools, etc. as well as improve some pain points like load time. The 5.0 update is probably a few months out at minimum, but I didn't want to wait that long to make a release. This release should be just as stable as 4.4.2. The 4.x series will no longer be receiving updates.

Tip

Read the install guide for assistance installing VPKEdit.

General Changes

  • Update logo to New VPKEdit logo from Old VPKEdit logo
    • This is much nicer to look at :3
  • Add support for Xbox Zip (XZP) pack file format
  • Properly set RPATH on Linux for standalone builds

GUI Changes

  • Qt updates
    • Upgrade to Qt 6.8.2 on Windows
    • Use system Qt for Linux installers (third-party vendors are already doing this)
      • Fixes system themes being inaccessible
    • Downgrade to Qt 6.4.2 for standalone Linux builds
  • Improve translations
    • Add Vietnamese translation
    • Update Japanese translation
    • Update Spanish translation
  • Fix pack file name possibly being renamed to a translated text in the status bar
  • Stop crashing when given a DMX file that fails to parse
  • Stop listing elements at the root of a DMX file if it has been referenced in a different element previously
  • Reorganize About dialog
  • Fix possibility of Steam library icons not being populated
    • Used to use a heuristic, now it parses assetcache.vdf directly
  • Explicitly set GLSL profile in shaders to fix model preview breaking on some machines (thanks @Exotic0015!)
  • Add .vint_doc and .vint_proj to text preview
  • Add .qoi to image preview
  • More to come...

CLI Changes

  • Allow the editing commands (add/remove file/directory) to be repeated

Installer Changes

  • Add Fedora and Fedora-based distro support (RPM installer)
  • Stop shipping the Qt image format plugins on Windows and in standalone builds, they are not needed anymore
  • Bake Qt base translations into the executable rather than installing as unpacked files
  • Become a more normal application on Linux - depend on system Qt, install to /usr/bin instead of /opt, and start following convention
    • Standalone builds are unchanged
  • Merge standalone CLI and GUI builds into one zip, should make install process slightly easier to figure out
  • Fix program icon install directory on Linux + some mimetypes being incorrectly formatted (thanks @HurricanePootis!)

v4.4.2

09 Mar 22:09

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Tip

Read the install guide for assistance installing VPKEdit.

General Changes

  • Add read-only support for .hog and .vpp pack files
  • Fix FPX/VPK internal archive count not being properly updated, which resulted in only saving the dir file when saving to a new location

GUI Changes

  • Add two new translation languages
    • Croatian (thanks N0one!)
    • German (thanks Nilten!)
  • Update Spanish translations (thanks Samuel!)
  • Register .tbl extension with the text preview
  • Add support for previewing PS3 VTFs from Portal 2 and CS:GO
  • On Windows, stop shipping qtga and qjpeg image format plugins (handled by sourcepp now)
  • On Windows, improve DPI manifest to fallback to older styles if PerMonitorV2 isn't supported

CLI Changes

  • Always return EXIT_FAILURE when an error is encountered
  • Stop printing the entire help text after every error
  • Reorder parsing of parameters in edit mode so removal of files/directories happens first
  • Respect output parameter in edit mode if present

Installer Changes

  • Register associations with .hog and .vpp files
  • On Windows, optionally register association for .vmt files
  • On Windows, stop deleting every registered file association when running the uninstaller
  • On Linux, update the outdated MIME type list in the desktop entry

For Developers

  • Improve Visual Studio integration

v4.4.1

14 Feb 22:01
f42a148

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Tip

Read the install guide for assistance installing VPKEdit.

General Changes

  • Add support for .bee_pack, .fpk, and .pkz compressed ZIP files

GUI Changes

  • Add support for console VTFs to the texture preview
  • Add support for Troika textures (V:TMB) to the texture preview (.tth, .ttz)
  • Allow creating new VPK (V:TMB) files from scratch
  • Add the following extensions to the text preview: .gnut, .set, .gam, .scr, .dlg, .lip, .vfe
  • Lowercase loaded material names in MDLs to visually match the entry tree
  • Display GoldSrc games in "Open In" menu
  • Fix error when saving pack files with non-ASCII characters in their filename (thanks @Starfelll!)
  • Fix lack of DPI scaling on high resolution monitors
  • Fix game icons failing to load in "Open In" menu
  • Fix an invalid or disconnected Steam library possibly crashing the application on startup
  • Fix rare crash when a VTF with out of order resource offsets in the header was loaded
  • Translation fixes (thanks @BreakinBenny!)

CLI Changes

  • Add argument --add-dir <path in pack file> <path to existing dir> to add directories
  • Add argument --remove-dir <path in pack file> to remove directories

Installer Changes

  • On Windows, the installer will now have the following options:
    • Add to PATH (for system, or current user)
    • Create desktop shortcut
    • Individual checkboxes for each file association to register
  • Register associations with .bee_pack, .fpk, .pkz, .tth, and .ttz files

For Developers

  • Update the version of rapidjson used by Discord RPC to allow compiling on gcc14
  • Pull in some stb_image CVE patches

v4.4.0

07 Jan 10:11

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Tip

Read the install guide for assistance installing VPKEdit.

4.4 Highlights

  • BSP paklump editing is now far more reliable
  • Add support for several pack file types
  • Many new translations for existing and new languages

General Changes

  • BSP editing should finally be a completely bug-free experience (thanks @Tholp1!)
    • Most of the library this tool uses to work with BSP files was restructured and rewritten
    • BSPs produced by VPKEdit will be smaller, and inner offsets in the game lump will always be rewritten correctly
  • Add support for reading 007 (007 - Nightfire assets) file format (thanks for the detailed issue @SmileyAG!)
  • Add support for reading OL (Worldcraft Object Library) file format (thanks for the specification @erysdren!)
  • Add support for reading ORE (Narbacular Drop assets) file format (thanks for the specification @erysdren!)
  • Add support for reading and writing HROT's version of Quake's PAK file format
  • Fix GCF contents not being treated with case sensitivity (again)
  • Fix an error on load when trying to open a VPK directory by opening one of its numbered external archives instead
  • Update PCK format to support upstream Godot changes
  • Refactored a backend library to prepare for upcoming plugin support

GUI Changes

  • Add translations for the following languages:
    • Korean (thanks hamn!)
    • Portuguese (Brazil) (thanks vivizinho64minecraft!)
  • Substantially update translations for the following languages:
  • Ship Qt base translations to translate certain text like dialog buttons that were previously not being translated
  • Fix several missing translations for menu entries (and for some languages, translate them)
  • Fix status bar text sometimes replacing elements of the filename with translated versions
  • Add Bloody Good Time's ICE key to the encryption/decryption key list (thanks @BreakinBenny!)
  • Add APNG files to image preview
  • Add EDT and MAP files to text preview
  • Fix image preview not being able to preview 16-bit images with less than 4 channels
  • Fix image preview not being able to preview HDR images with 2 channels
  • Fix VTF preview showing an "Unknown" format for certain infrequently used texture formats

v4.3.2

30 Oct 05:41

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Tip

Read the install guide for assistance installing VPKEdit.

General Changes

  • Add support for early L4D1 release era VPKs with no header or version information
  • Fix failing to read files that are zero bytes long
  • Stop moving other lumps in a BSP file when writing the paklump
    • Some of them might have absolute offsets, like the game lump, which could cause very rare and strange map corruptions
  • MIPTEX files in WADs will now use the MIP extension instead of MIPTEX to match their unpacked extension

GUI Changes

  • Add PSD, GIF, HDR, EXR, PIC, PPM, PGM files to the image preview
  • Add support for more VTF formats present in Alien Swarm and/or Strata Source to the texture preview
  • Add POP files to text preview
  • Abbreviate "bytes" to "b" in folder preview
  • Change keybinds for adding files/folders so they don't conflict with the text preview's default keybinds
  • Allow creating VPKs with version 0 (pre-v1)

CLI Changes

  • Add new and improved file tree with colors and indentation
    image
  • Allow creating VPKs with version 0 (pre-v1) and 54
  • Fix typo

v4.3.1

01 Oct 21:04

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Tip

Read the install guide for assistance installing VPKEdit.

General Changes

  • Add support for editing GoldSrc WAD files (thanks @ozxybox!)
    • This will not be the last time you hear about WAD! Previews in the GUI will be coming for WAD files, but not right now

GUI Changes

  • Renamed "Add File..." context menu entries to "Add Files...", they now support adding multiple files at once (thanks @ozxybox!)
  • Bosnian translation is now 100% complete (thanks @Nbc66!)

CLI Changes

  • Fix crash related to new compression strength parameter
  • Add compression method parameter for BSP/ZIP pack file types

v4.3.0

29 Sep 04:33
f74f802

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Tip

Read the install guide for assistance installing VPKEdit.

4.3 Highlights

  • Create Windows 7, 8, 8.1-compatible builds
  • Add support for creating more pack file types besides VPK
  • Text files can now be edited without leaving the application
  • Allow previewing unpacked files, folders
  • Add support for compressed BSP paklumps

General Changes

  • Add support for Vampire: The Masquerade - Bloodlines' "VPK" pack file format
  • Add support for PK3, PK4 pack file formats
  • Add support for VPK v54 pack files (a variant of VPK that supports compression)
  • Remove support for GRP pack file format (from the Build Engine, used in Duke Nukem 3D)
  • Add support for creating BMZ, FPX, PAK, PCK, ZIP files
  • Rewrite how pack files are loaded to be faster and use less memory
  • Improve Windows filepath cleaning logic when extracting files from a pack file to disk
  • Fix ZIP files being left in the temp folder after editing a BSP paklump
  • Fix BSP paklumps larger than the previously existing paklump being truncated when written
  • Shrink the entire BSP file when the modified lump shrinks in size
  • Add support for compressed BSP paklumps and ZIPs

GUI Changes

  • Add PPL preview (prop lightmap)
  • Add SVG preview
  • Allow encrypting .txt, .nut files and decrypting .ctx, .nuc files directly from the right-click context menu
  • Add support for opening any unpacked previewable file, which lets you preview the file without packing it
  • Add support for opening any unpacked folder, which lets you preview the contents of the folder without packing it
  • Add progress bar for renaming folders containing tons of files
  • Dragging pack files on top of the application will open them when no pack file is loaded
  • Fix modifying the original BSP when saving to a different folder
  • Fix decompressing Deflate-compressed VTFs with multiple slices
  • Fix previewing cubemap VTFs when the presence of a spheremap is not reported in the header
  • Fix previewing VTFs with texture data stored in a floating-point format, such as HDR cubemaps
  • Fix previewing VTFs with texture data stored as BC6H (a Strata Source extension)
  • Fix model preview rendering weirdly on some Linux desktops
  • Fix model preview being unable to find some textures
  • Reduce VTF preview load time
  • Change "Close Pack File" keybind to Ctrl + W over Ctrl + X
  • 900x500 is now the preferred window resolution rather than the minimum
  • Save and restore window position/size between launches
  • Remove tiny margins around the previews that still had them
  • Fix potential bugs when dragging files into other applications
  • Fix Linux installations running in a KDE desktop potentially not preferring a discrete GPU

CLI Changes

  • Add support for creating Vampire: The Masquerade - Bloodlines' "VPK" pack files (plus the others listed in the General Changes category)