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The Point System
ted27 edited this page Feb 20, 2011
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Every hour has a "difficulty" associated with it. This difficulty is given by 1 - h/H where h is humans alive during that hour and H is total humans in the first hour. For each player, the "difficulty" is summed for every hour the human survived -- excluding the hour in which they died (this is to provide leniency in case of inaccurate kill reporting). Then, the difficulty value is multiplied by a constant (I'm a fan of 60, myself).
This, ideally, leads to a dynamic scoring system.