-
-
Notifications
You must be signed in to change notification settings - Fork 11
Expand file tree
/
Copy pathgame-dev.yaml
More file actions
281 lines (271 loc) · 8.27 KB
/
game-dev.yaml
File metadata and controls
281 lines (271 loc) · 8.27 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
# game engine
- en:
game engine:
- term: game
- term: engine
ja:
game engine:
- { term: ゲームエンジン, loan: game engine }
ko:
game engine:
- { term: 게임 엔진, loan: game engine }
zh-CN:
遊戲引擎:
- { term: 游戏, read: yóu xì, norm: 遊戲, correspond: game }
- { term: 引擎, read: yǐn qíng, correspond: engine, space: no }
zh-HK:
遊戲引擎:
- { term: 遊戲, read: jau4 hei3, correspond: game }
- { term: 引擎, read: jan5 king4, correspond: engine, space: no }
zh-TW:
遊戲引擎:
- { term: 遊戲, read: ㄧㄡˊ ㄒㄧˋ, correspond: game }
- { term: 引擎, read: ㄧㄣˇ ㄑㄧㄥˊ, correspond: engine, space: no }
# physics engine
- en:
physics engine:
- term: physics
- term: engine
ja:
物理 engine:
- { term: 物理, read: ぶつ り, correspond: physics }
- { term: エンジン, loan: engine, space: no }
物理演算 engine:
- { term: 物理, read: ぶつ り, correspond: physics }
- { term: 演算, read: えん ざん, correspond: calculation, space: no }
- { term: エンジン, loan: engine, space: no }
ko:
物理 engine:
- { term: 物理, read: 물 리, correspond: physics }
- { term: 엔진, loan: engine }
zh-CN:
物理引擎:
- { term: 物理, read: wù lǐ, correspond: physics }
- { term: 引擎, read: yǐn qíng, correspond: engine, space: no }
zh-HK:
物理引擎:
- { term: 物理, read: mat6 lei5, correspond: physics }
- { term: 引擎, read: jan5 king4, correspond: engine, space: no }
zh-TW:
物理引擎:
- { term: 物理, read: ㄨˋ ㄌㄧˇ, correspond: physics }
- { term: 引擎, read: ㄧㄣˇ ㄑㄧㄥˊ, correspond: engine, space: no }
# collision detection
- en:
collision detection:
- term: collision
- term: detection
ja:
衝突判定:
- { term: 衝, read: しょう, correspond: clash }
- { term: 突, read: とつ, correspond: strike, space: no }
- { term: 判, read: はん, correspond: judge, space: no }
- { term: 定, read: てい, correspond: determine, space: no }
當たり判定:
- { term: 当たり, read: あたり, norm: 當たり, correspond: collision }
- { term: 判, read: はん, correspond: judge, space: no }
- { term: 定, read: てい, correspond: determine, space: no }
ko:
衝突感知:
- { term: 衝, read: 충, correspond: clash }
- { term: 突, read: 돌, correspond: strike, space: no }
- { term: 感, read: 감, correspond: sense, space: no }
- { term: 知, read: 지, correspond: know, space: no }
zh-CN:
碰撞檢測:
- { term: 碰撞, read: pèng zhuàng, correspond: collision }
- { term: 检测, read: jiǎn cè, norm: 檢測, correspond: detection, space: no }
zh-HK:
碰撞偵測:
- { term: 碰撞, read: pung3 zong6, correspond: collision }
- { term: 偵測, read: zing1 cak1, correspond: detection, space: no }
zh-TW:
碰撞偵測:
- { term: 碰撞, read: ㄆㄥˋ ㄓㄨㄤˋ, correspond: collision }
- { term: 偵測, read: ㄓㄣ ㄘㄜˋ, correspond: detection, space: no }
# sprite
- en:
sprite:
- term: sprite
ja:
sprite:
- { term: スプライト, loan: sprite }
ko:
sprite:
- { term: 스프라이트, loan: sprite }
zh-CN:
精靈:
- { term: 精, read: jīng, norm: 精, correspond: spirit }
- { term: 灵, read: líng, norm: 靈, correspond: soul, space: no }
zh-HK:
精靈:
- { term: 精, read: zing1, correspond: spirit }
- { term: 靈, read: ling4, correspond: soul, space: no }
zh-TW:
精靈:
- { term: 精, read: ㄐㄧㄥ, correspond: spirit }
- { term: 靈, read: ㄌㄧㄥˊ, correspond: soul, space: no }
# frame rate
- en:
frame rate:
- term: frame
- term: rate
ja:
frame rate:
- { term: フレームレート, loan: frame rate }
ko:
frame rate:
- { term: 프레임 레이트, loan: frame rate }
zh-CN:
幀率:
- { term: 帧, read: zhèn, norm: 幀, correspond: frame }
- { term: 率, read: lǜ, correspond: rate, space: no }
zh-HK:
幀率:
- { term: 幀, read: zing3, correspond: frame }
- { term: 率, read: leot6, correspond: rate, space: no }
zh-TW:
幀率:
- { term: 幀, read: ㄓㄣ, correspond: frame }
- { term: 率, read: ㄌㄩˋ, correspond: rate, space: no }
# NPC
- en:
NPC:
- term: NPC
non-player character:
- { term: non }
- { term: "-", space: no }
- { term: player, space: no }
- term: character
ja:
NPC:
- term: NPC
ko:
NPC:
- term: NPC
zh-CN:
NPC:
- term: NPC
非玩家角色:
- { term: 非, read: fēi, correspond: non }
- { term: 玩家, read: wán jiā, correspond: player, space: no }
- { term: 角色, read: jué sè, correspond: character, space: no }
zh-HK:
NPC:
- term: NPC
非玩家角色:
- { term: 非, read: fei1, correspond: non }
- { term: 玩家, read: wun6 gaa1, correspond: player, space: no }
- { term: 角色, read: gok3 sik1, correspond: character, space: no }
zh-TW:
NPC:
- term: NPC
非玩家角色:
- { term: 非, read: ㄈㄟ, correspond: non }
- { term: 玩家, read: ㄨㄢˊ ㄐㄧㄚ, correspond: player, space: no }
- { term: 角色, read: ㄐㄩㄝˊ ㄙㄜˋ, correspond: character, space: no }
# hitbox
- en:
hitbox:
- { term: hit }
- { term: box, space: no }
ja:
hitbox:
- { term: ヒットボックス, loan: hitbox }
當たり判定:
- { term: 当たり, read: あたり, norm: 當たり, correspond: hit }
- { term: 判, read: はん, correspond: judge, space: no }
- { term: 定, read: てい, correspond: determine, space: no }
ko:
hitbox:
- { term: 히트박스, loan: hitbox }
判定:
- { term: 判, read: 판, correspond: judge }
- { term: 定, read: 정, correspond: determine, space: no }
zh-CN:
判定框:
- { term: 判定, read: pàn dìng, correspond: hit }
- { term: 框, read: kuàng, correspond: box, space: no }
zh-HK:
判定框:
- { term: 判定, read: pun3 ding6, correspond: hit }
- { term: 框, read: kwaang1, correspond: box, space: no }
zh-TW:
判定框:
- { term: 判定, read: ㄆㄢˋ ㄉㄧㄥˋ, correspond: hit }
- { term: 框, read: ㄎㄨㄤ, correspond: box, space: no }
# animation
- en:
animation:
- term: animation
ja:
animation:
- { term: アニメーション, loan: animation }
ko:
animation:
- { term: 애니메이션, loan: animation }
zh-CN:
動畫:
- { term: 动, read: dòng, norm: 動, correspond: move }
- { term: 画, read: huà, norm: 畫, correspond: picture, space: no }
zh-HK:
動畫:
- { term: 動, read: dung6, correspond: move }
- { term: 畫, read: waa2, correspond: picture, space: no }
zh-TW:
動畫:
- { term: 動, read: ㄉㄨㄥˋ, correspond: move }
- { term: 畫, read: ㄏㄨㄚˋ, correspond: picture, space: no }
# level
- en:
level:
- term: level
ja:
level:
- { term: レベル, loan: level }
stage:
- { term: ステージ, loan: stage }
ko:
level:
- { term: 레벨, loan: level }
zh-CN:
關卡:
- { term: 关, read: guān, norm: 關, correspond: gate }
- { term: 卡, read: qiǎ, correspond: checkpoint, space: no }
zh-HK:
關卡:
- { term: 關, read: gwaan1, correspond: gate }
- { term: 卡, read: kaa1, correspond: checkpoint, space: no }
zh-TW:
關卡:
- { term: 關, read: ㄍㄨㄢ, correspond: gate }
- { term: 卡, read: ㄑㄧㄚˇ, correspond: checkpoint, space: no }
# boss
- en:
boss:
- term: boss
ja:
boss:
- { term: ボス, loan: boss }
ko:
boss:
- { term: 보스, loan: boss }
zh-CN:
boss:
- { term: boss, loan: boss }
頭目:
- { term: 头, read: tóu, norm: 頭, correspond: head }
- { term: 目, read: mù, correspond: eye, space: no }
zh-HK:
boss:
- { term: boss, loan: boss }
頭目:
- { term: 頭, read: tau4, correspond: head }
- { term: 目, read: muk6, correspond: eye, space: no }
zh-TW:
boss:
- { term: boss, loan: boss }
頭目:
- { term: 頭, read: ㄊㄡˊ, correspond: head }
- { term: 目, read: ㄇㄨˋ, correspond: eye, space: no }
# vim: set et sw=2 ts=2 sts=2 ft=yaml: