- Exists (test for null but positive formulated)
- SceneSelector -- did not save selection
- Prefab (passes prefab for property drawer or custom editor)
- ReadOnly (makes property readonly in play mode)
- PercentSplitter (allows defining key-value-pairs with percent and type)
- SceneSelector (let one select any available scene in build settings)
- Transform (adds NGUI reset buttons, when not using NGUI)
- Flag (typical flags popup)
- TagSelector (gives a list of all available tags to select from)
- ScriptableObjectUtility (wrapper for instantiating scriptable object)
- SingletonBehaviour (wraps singleton functionality)
- .In/.NotIn (used for tests in or not in arrays)
- IList - .AddMultiple and .Shuffle
- Stream - .CopyTo
- Logger (Logs to console, asserts, writes to files, rotates files)
- Spatial UI (uGui Spatial UI stays relative to camera)