Game based on https://www.drusniel.com/ lore.
Play with the online web version: https://danielsobrado.github.io/drusniel-voxels-bevy/
See version-history.md for release notes and historical feature summaries.
| Version | Summary | Main Image |
|---|---|---|
| v0.5 | Current development version with water overhaul, NAADF experiments, performance work, collider benches, sounds, fantasy ui, web based clod poc, terrain hex-tiling (breaks up repeated texture patterns on large surfaces), and the new editor. | ![]() |
| v0.4 | Rendering stack, GI, atmosphere, terrain tools, building systems, props, and persistence. | ![]() |
| v0.3 | PBR materials, triplanar splatting, surface-net fixes, and smoother slope movement. | ![]() |
| v0.2 | Procedural grass, terrain balance, water restoration, texture assets, and rendering polish. | ![]() |
| v0.1 | Initial implementation, chunk rendering fixes, and tilable terrain adjustments. | ![]() |
See controls.md for the full keyboard and mode reference.
See profiling.md for profiling, benchmarking, and regression guard commands.
See naadf.md for the experimental NAADF rendering backend overview, current status, Path-B compositor notes, and test/bench commands.
See free-texture-sources.md for texture source links, folder layout, naming, and stylization notes.
See editor.md for desktop editor startup, build, and frontend development commands.





