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Drusniel Voxels

Game based on https://www.drusniel.com/ lore.

Loader

Play with the online web version: https://danielsobrado.github.io/drusniel-voxels-bevy/

Version History

See version-history.md for release notes and historical feature summaries.

Version Summary Main Image
v0.5 Current development version with water overhaul, NAADF experiments, performance work, collider benches, sounds, fantasy ui, web based clod poc, terrain hex-tiling (breaks up repeated texture patterns on large surfaces), and the new editor. v0.5 Editor Preview
v0.4 Rendering stack, GI, atmosphere, terrain tools, building systems, props, and persistence. v0.4 Props and Vegetation
v0.3 PBR materials, triplanar splatting, surface-net fixes, and smoother slope movement. v0.3 Preview
v0.2 Procedural grass, terrain balance, water restoration, texture assets, and rendering polish. v0.2 Preview
v0.1 Initial implementation, chunk rendering fixes, and tilable terrain adjustments. v0.1 Preview

Controls

See controls.md for the full keyboard and mode reference.

Profiling

See profiling.md for profiling, benchmarking, and regression guard commands.

Rendering And NAADF

See naadf.md for the experimental NAADF rendering backend overview, current status, Path-B compositor notes, and test/bench commands.

Free Texture Sources Guide

See free-texture-sources.md for texture source links, folder layout, naming, and stylization notes.

Editor

See editor.md for desktop editor startup, build, and frontend development commands.

Releases

Packages

Contributors

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