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Summary of Changes
Hello @dbookstaber, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!
This pull request primarily focuses on a significant update to the README.md documentation. The main objective is to improve the clarity and depth of information provided to users, particularly concerning fundamental ballistic concepts and the historical background of the project. The changes aim to make the documentation more informative and easier to navigate for anyone seeking to understand the library's principles and origins.
Highlights
- Enhanced Ballistic Concepts Documentation: The "Concepts" section within the
README.mdhas been extensively revised, moved to a more prominent position, and enriched with detailed explanations and illustrative diagrams covering ballistic coordinates, look angle (slant angle), and danger space. - Improved Project History and Context: The "About project" section has been updated to provide a more thorough historical overview of the underlying 3DoF ballistic model, detailing its origins and evolution through various programming language implementations.
- Documentation Refinements: Minor textual refinements, including grammatical corrections and wording improvements, have been applied across the
README.mdto enhance overall clarity and readability.
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Code Review
This pull request appears to be for version 2.2.0rc1. The main changes involve significant improvements to the README.md file. The table of contents has been reorganized for better clarity, and a new 'Concepts' section has been added, providing detailed and helpful explanations of core ballistic concepts like coordinates, look angle, and danger space. The 'About project' section has also been updated with more historical context. These changes greatly enhance the documentation and make the project more accessible to new users. I've found one minor typo to correct.
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| ## Look angle | ||
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| *Look angle*, a.k.a. *slant angle*, is the elevation of the sight line (a.k.a., _Line of Sight_, or _LoS_) relative to the horizon. For angles close to horizontal (_flat fire_) this does not make a significant difference. When the look angle is significantly above or below the horizon the trajectory will be different because: |
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There's a minor typo here with a double space between 'For' and 'angles'. It should be a single space for better readability.
| *Look angle*, a.k.a. *slant angle*, is the elevation of the sight line (a.k.a., _Line of Sight_, or _LoS_) relative to the horizon. For angles close to horizontal (_flat fire_) this does not make a significant difference. When the look angle is significantly above or below the horizon the trajectory will be different because: | |
| *Look angle*, a.k.a. *slant angle*, is the elevation of the sight line (a.k.a., _Line of Sight_, or _LoS_) relative to the horizon. For angles close to horizontal (_flat fire_) this does not make a significant difference. When the look angle is significantly above or below the horizon the trajectory will be different because: |
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