Releases: dcs-liberation/dcs_liberation
Releases · dcs-liberation/dcs_liberation
14.1.0
14.1.0
Saves from 14.x are compatible with 14.1.0.
Features/Improvements
- [Campaign] Improved performance when tracking events in DCS to reduce stutters when large number of units are killed.
- [Data] Added new units from Currenthill and Cold War packs. Added M1A2 Abrams SEP V3 and MaxxPro M-RAP. Updated factions data for new units.
- [Data] Added fuel usage data for A-4EC, A-10A, A-10C, AV-8B, F-14A, F-14B, F-15C allowing for better fuel estimation during fast forward and more detailed kneeboard fuel status.
- [Data] Updated hit point data for all units.
14.0.0
14.0.0
Saves from 13.x are not compatible with 14.0.0.
Features/Improvements
- [Engine] Support for DCS 2.9.23.
- [Engine] Support for MiG-29 Fulcrum (full fidelity version).
- [Engine] Support for F-14A-135-GR Early.
- [Mission Generation] Introduced optional turn-less mode which allows the player the choice to jump into another mission without ending the turn. Airborne flights at the end of the mission are persisted to the next mission. Liberation will continue to generate new missions for Blue and Red and the player is able to edit the ATO.
- [Mods] A4EC mod version updated to 2.3.
- [UI] Allow saving after fast forwarding manually with sim speed controls (--show-sim-speed-controls option).
- [UI] Add new option to fast forward until player is at the IP.
Fixes
- [Campaign] Units are restored to full health when repaired.
- [UI] Air Wing and Transfers buttons disabled when no game is loaded as pressing them without a game loaded resulted in a crash.
- [UI] A package is cancelled (deleted) when the last flight in the package is cancelled instead of showing "No mission".
13.0.0
13.0.0
Saves from 12.x are not compatible with 13.0.0.
Features/Improvements
- [Engine] Support for DCS 2.9.12.5536.
- [Data] Support for CH-47 Chinook.
Fixes
- [Data] Added/updated CBU weapons data.
- [Data] Added Strike mission type for KA-50 (all playable variants).
- [Mission Generation] Fixed crash when using factions that have Eastern callsign conventions.
- [Mission Generation] Fixed issues when spawning on carriers and FARPs in multiplayer sessions.
12.0.1
12.0.1
Saves from 11.x are not compatible with 12.0.1.
Features/Improvements
- [Engine] Support for DCS 2.9.9.2280.
- [Campaign] Flights are assigned different callsigns appropriate to the faction.
- [Campaign] Removed deprecated settings for generating persistent and invulnerable AWACs and tankers.
- [Data] Added ability to restrict weapons usage for a faction to a different year from the nominal weapon introduction year. Updated faction data to restrict more advanced missiles from Soviet client states during the cold war. Updated Egypt 2000 faction to restrict AIM-120 usage.
- [Mission Generation] Added option to skip combat when fast forwarding, which progresses fast forward as if the combat did not occur. Simplified fast forward settings by consolidating "Fast forward mission to first contact" and "Player missions interrupt fast forward" into a single setting and expanding options for "Auto-resolve combat during fast-forward (WIP)".
- [Mods] F/A-18 E/F/G Super Hornet mod version updated to 2.3.
Fixes
- [Data] Added/updated weapons data for F4E weapons such as AIM-7, AIM-9, AGM-12, AGM-45 and AGM-65.
- [Campaign] Do not allow aircraft from a captured control point to retreat if the captured control point has a damaged runway.
- [Campaign] Do not allow ground units to be transferred to LHAs, CVNs or off map spawns.
- [Mission Generation] Fixed aircraft not spawning correctly on CVNs, LHAs and FARPs.
11.1.1
11.1.1
Saves from 11.0.0 are compatible with 11.1.1. See Known Issues section for exceptions.
Features/Improvements
- [Engine] Support for DCS 2.9.5.55918 including Heatblur F-4E and Polychop OH-58D Kiowa Warrior support.
Fixes
- [Campaign] Fixed double counting of parked aircraft kills when DCS reports multiple kill events.
- [Campaign] Fixed error where frontline units are not re-deployed when multiple control points were captured in one turn or when control points are captured "out of order" using air-assault missions.
- [Cheat Menu] Re-deploy frontline units when using cheats to capture control points, so that cheats behave the same way as capturing a control point in-mission.
- [Data] Added FuSe-65 Early Warning Radar.
- [Data] Updated Peru 1995 and Germany 1944 factions.
- [Flight Planning] Theater refuelling flight plans (those not tied to a particular package) will remain on station for a longer period, specifically the desired mission duration + 30 minutes. By default, this increases the on-station time from 1 hour to 1.5 hours.
- [Mission Generation] Patched bug where Liberation crashed when aborting a turn when Fighter Sweep missions were planned.
- [Radios] Added radio setup for F-5E, F-86, Mi-8 and Mi-24.
- [UI] Naval control points (carriers, LHAs) can no longer be moved onto land.
Known Issues
- When loading saves from 11.0, loadouts with AGM-45B (Imp), typically on A-4E-C mod, will have the AGM-45B replaced with an empty pylon due to changes in DCS for this weapon. The AGM-45A is not affected by this issue.
11.0.0
11.0.0
Saves from 10.x are not compatible with 11.0.0.
Features/Improvements
- [Engine] Support for DCS 2.9.3.51704.
- [Campaign] Improved tracking of parked aircraft deaths. Parked aircraft are now considered dead once sufficient damage is done, meaning guns, rockets and AGMs are viable weapons for OCA/Aircraft missions. Previously Liberation relied on DCS death tracking which required parked aircraft to be hit with more powerful weapons e.g. 2000lb bombs as they were uncontrolled.
- [Campaign] Track damage to theater ground objects across turns. Damage can accumulate across turns leading to death of the unit. This behavior only applies to SAMs, ships and other units that appear on the Liberation map. Frontline units and buildings are not tracked (yet).
- [Mods] F/A-18 E/F/G Super Hornet mod (v2.2.5) support added.
Fixes
- [Mission Generation] When planning anti-ship missions against carriers or LHAs, target escorts (if present) if the carrier/LHA is sunk.
- [UI] Identify that a carrier or LHA is sunk instead of "damaged".
10.0.0
10.0.0
Saves from 9.x are not compatible with 10.0.0.
Features/Improvements
- [Engine] Support for DCS 2.9.2.49629 Open Beta. (F-15E JDAM and JSOW, F-16 AIM-9P, updated Falklands and Normandy airfields).
- [UI] Improved the description of "runway" state for FARPs, FOBs, carriers, and off-map spawns.
Fixes
- [Flight Planning] Aircraft from even numbered flights will no longer become inaccessible when canceling a draft package.
- [UI] Flight members in the loadout menu are now numbered starting from 1 instead of 0.
- [UI] Flight plan paths are now drawn behind all other map elements, fixing rare cases where they could prevent other UI elements from being clickable.
9.0.0
9.0.0
Saves from 8.x are not compatible with 9.0.0.
Features/Improvements
- [Engine] Support for DCS Open Beta 2.9.0.46801.
- [Campaign] Added ferry only control points, which offer campaign designers a way to add squadrons that can be brought in after additional airfields are captured.
- [Campaign] The new squadron rules (size limits, beginning the campaign at full strength) are now the default and required. The old style of unlimited squadron sizes and starting with zero aircraft has been removed.
- [Data] Added support for the ARA Veinticinco de Mayo.
- [Data] Changed display name of the AI-only F-15E Strike Eagle for clarity.
- [Flight Planning] Improved IP selection for targets that are near the center of a threat zone.
- [Flight Planning] Moved CAS ingress point off the front line so that the AI begins their target search earlier.
- [Flight Planning] Loadouts and aircraft properties can now be set per-flight member. Warning: AI flights should not use mixed loadouts.
- [Flight Planning] Laser codes that are pre-assigned to weapons at mission start can now be chosen from a list in the loadout UI. This does not affect the aircraft's TGP, just the weapons. Currently only implemented for the F-15E S4+ and F-16C.
- [Mission Generation] Configured target and initial points for F-15E S4+.
- [Mission Generation] Added a package kneeboard page that shows the radio frequencies, tasks, and laser codes for each member of your package.
- [Mission Generation] Added option to generate AI flights with unlimited fuel (enabled by default).
- [Modding] Factions can now specify the ship type to be used for cargo shipping. The Handy Wind will be used by default, but WW2 factions can pick something more appropriate.
- [Modding] Unit variants can now set a display name separate from their ID.
- [Modding] Updated Community A-4E-C mod version support to 2.2.0 release.
- [UI] An error will be displayed when invalid fast-forward options are selected rather than beginning a never ending simulation.
- [UI] Added cheats for instantly repairing and destroying runways.
- [UI] Improved usability of the flight properties UI. It now shows human-readable names and uses more appropriate UI elements.
- [UI] The map now shows the real front line bounds.
Fixes
- [Campaign] Fixed error when canceling squadron transfer if the current location would be exactly full.
- [Data] Fixed the class of the Samuel Chase so it can't be picked for a AAA or SHORAD site.
- [Data] Allow CH-47D, CH-53E and UH-60A to operate from carriers and LHAs.
- [Data] Added the F-15E's LANTIRN to the list of known targeting pods. Player F-15E flight with TGPs will now be assigned laser codes.
- [Flight Planning] Patrolling flight plans (CAS, CAP, refueling, etc) now handle TOT offsets.
- [Loadouts] Fixed error when loading certain DCS loadouts which contained an empty pylon (notably the Mosquito).
- [Mission Generation] Restored previous AI behavior for anti-ship missions. A DCS update caused only a single aircraft in a flight to attack. The full flight will now attack like they used to.
- [Mission Generation] Fix generation of OCA Runway missions to allow LGBs to be used.
- [Mission Generation] Fixed AI flights flying far too slowly toward NAV points.
- [Mission Generation] Fixed Recovery Tanker mission type intermittently failing due to not being able to find the CVN.
- [Mission Generation] Fixed "division by zero" error on mission generation when a flight has an "In-Flight" start type and starts on top of a mission waypoint.
- [Mission Generation] Fixed flights not being selectable in the mission editor if fast-forward was used and they were generated at a waypoint that had a fixed TOT (such as a BARCAP that was on-station).
- [Mission Generation] Fixed error when planning TARCAPs on the sole remaining enemy airfield.
- [Mission Generation] Fixed allocation range for carrier Link 4 datalink.
- [Modding] Unit variants can now actually override base unit type properties.
- [New Game Wizard] Factions are reset to default after clicking "Back" to Theater Configuration screen.
- [Plugins] Fixed Lua errors in Skynet plugin that would occur whenever one coalition had no IADS nodes.
- [UI] Fixed deleting waypoints in custom flight plans deleting the wrong waypoint.
- [UI] Fixed flight properties UI to support F-15E S4+ laser codes.
- [UI] In unit transfer dialog, only list control points that are reachable from the control point units are being transferred from.
- [UI] Fixed UI bug where altering an "ahead of package" TOT offset would change the offset back to a "behind package" offset.
- [UI] Fixed bug where changing TOT offsets could result in flight startup times that are in the past.
- [UI] Fixed odd spacing of the finance window when there were not enough items to fill the page.
- [UI] Fixed regression where waypoint altitude changes in the waypoint list screen are applied to the wrong waypoint.
- [UI] Fixed regression where waypoint additions in custom flight plans are not reflected until the window is reloaded.
8.1.0
8.1.0
Saves from 8.0.0 are compatible with 8.1.0
Features/Improvements
- [Engine] Support for DCS 2.8.6.41363, including F-15E support.
- [UI] Flight loadout/properties tab is now scrollable.
Fixes
- [Campaign] Fixed liveries for premade squadrons all being off-by-one.
- [UI] Fixed numbering of waypoints in the map and flight dialog (first waypoint is now 0 rather than 1).
8.0.0
8.0.0
Saves from 7.x are not compatible with 8.0.
Features/Improvements
- [Engine] Support for DCS 2.8.6.41066, including the new Sinai map.
- [UI] Limited size of overfull airbase display and added scrollbar.
- [UI] Waypoint altitudes can be edited in Waypoints tab of Edit Flight window.
- [UI] Moved air wing and transfer menus to the toolbar to improve UI fit on low resolution displays.
- [UI] Added basic game over dialog.
Fixes
- [Campaign] Fix bug introduced in 7.0 where map strike target deaths are no longer tracked.
- [Mission Generation] Fix crash during mission generation caused by out of date DCS data for the Gazelle.
- [Mission Generation] Fix crash during mission generation when DCS beacon data is inconsistent.