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@AssassinTee AssassinTee commented Sep 25, 2025

Add invidual weapon sprites.
The individual weapon sprites have more uses even outside of game.png/game.svg.

needed for ddnet/ddnet#10326

The weapons are extracted from https://github.com/ddnet/ddnet-data-svg/blob/main/game.svg

The game.svg is already an atlas of sprites, but it makes it hard to use individual weapon sprites if you need them elsewhere. Technically the issue is, that we would need individual sprites for everything and build the atlas sprites automatically out of them.

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Its cute and useful for designers and movie makers. But imo it does not belong into this repository. We only have svg files that fully map to graphics loaded by the client. This duplicates svgs that have to be maintained in sync. And opens up a whole new scope.

If you just need a place to park them put them in another repo. I can even offer you to pr them over mine in https://github.com/TeeworldsDB/images/tree/48ddb0b2b60b44e6a8d44ce2999daf71445e7afa/realistic/transparent/game

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x,e[3*t+1][3*n+1].x=(-4*e[3*t][3*n].x+6*(e[3*t][3*n+1].x+e[3*t+1][3*n].x)+-2*(e[3*t][3*n+3].x+e[3*t+3][3*n].x)+3*(e[3*t+3][3*n+1].x+e[3*t+1][3*n+3].x)+-1*e[3*t+3][3*n+3].x)/9,e[3*t+1][3*n+2].x=(-4*e[3*t][3*n+3].x+6*(e[3*t][3*n+2].x+e[3*t+1][3*n+3].x)+-2*(e[3*t][3*n].x+e[3*t+3][3*n+3].x)+3*(e[3*t+3][3*n+2].x+e[3*t+1][3*n].x)+-1*e[3*t+3][3*n].x)/9,e[3*t+2][3*n+1].x=(-4*e[3*t+3][3*n].x+6*(e[3*t+3][3*n+1].x+e[3*t+2][3*n].x)+-2*(e[3*t+3][3*n+3].x+e[3*t][3*n].x)+3*(e[3*t][3*n+1].x+e[3*t+2][3*n+3].x)+-1*e[3*t][3*n+3].x)/9,e[3*t+2][3*n+2].x=(-4*e[3*t+3][3*n+3].x+6*(e[3*t+3][3*n+2].x+e[3*t+2][3*n+3].x)+-2*(e[3*t+3][3*n].x+e[3*t][3*n+3].x)+3*(e[3*t][3*n+2].x+e[3*t+2][3*n].x)+-1*e[3*t][3*n].x)/9,e[3*t+1][3*n+1].y=(-4*e[3*t][3*n].y+6*(e[3*t][3*n+1].y+e[3*t+1][3*n].y)+-2*(e[3*t][3*n+3].y+e[3*t+3][3*n].y)+3*(e[3*t+3][3*n+1].y+e[3*t+1][3*n+3].y)+-1*e[3*t+3][3*n+3].y)/9,e[3*t+1][3*n+2].y=(-4*e[3*t][3*n+3].y+6*(e[3*t][3*n+2].y+e[3*t+1][3*n+3].y)+-2*(e[3*t][3*n].y+e[3*t+3][3*n+3].y)+3*(e[3*t+3][3*n+2].y+e[3*t+1][3*n].y)+-1*e[3*t+3][3*n].y)/9,e[3*t+2][3*n+1].y=(-4*e[3*t+3][3*n].y+6*(e[3*t+3][3*n+1].y+e[3*t+2][3*n].y)+-2*(e[3*t+3][3*n+3].y+e[3*t][3*n].y)+3*(e[3*t][3*n+1].y+e[3*t+2][3*n+3].y)+-1*e[3*t][3*n+3].y)/9,e[3*t+2][3*n+2].y=(-4*e[3*t+3][3*n+3].y+6*(e[3*t+3][3*n+2].y+e[3*t+2][3*n+3].y)+-2*(e[3*t+3][3*n].y+e[3*t][3*n+3].y)+3*(e[3*t][3*n+2].y+e[3*t+2][3*n].y)+-1*e[3*t][3*n].y)/9}}this.nodes=e,this.colors=s}paintMesh(t,e){let s=(this.nodes.length-1)/3,r=(this.nodes[0].length-1)/3;if(&quot;bilinear&quot;===this.type||s&lt;2||r&lt;2){let n;for(let o=0;o&lt;s;++o)for(let s=0;s&lt;r;++s){let r=[];for(let t=3*o,e=3*o+4;t&lt;e;++t)r.push(this.nodes[t].slice(3*s,3*s+4));let i=[];i.push(this.colors[o].slice(s,s+2)),i.push(this.colors[o+1].slice(s,s+2)),(n=new m(r,i)).paint(t,e)}}else{let n,o,a,h,l,d,u;const x=s,g=r;s++,r++;let w=new Array(s);for(let t=0;t&lt;s;++t){w[t]=new Array(r);for(let e=0;e&lt;r;++e)w[t][e]=[],w[t][e][0]=this.nodes[3*t][3*e],w[t][e][1]=this.colors[t][e]}for(let t=0;t&lt;s;++t)for(let e=0;e&lt;r;++e)0!==t&amp;&amp;t!==x&amp;&amp;(n=i(w[t-1][e][0],w[t][e][0]),o=i(w[t+1][e][0],w[t][e][0]),w[t][e][2]=c(w[t-1][e][1],w[t][e][1],w[t+1][e][1],n,o)),0!==e&amp;&amp;e!==g&amp;&amp;(n=i(w[t][e-1][0],w[t][e][0]),o=i(w[t][e+1][0],w[t][e][0]),w[t][e][3]=c(w[t][e-1][1],w[t][e][1],w[t][e+1][1],n,o));for(let t=0;t&lt;r;++t){w[0][t][2]=[],w[x][t][2]=[];for(let e=0;e&lt;4;++e)n=i(w[1][t][0],w[0][t][0]),o=i(w[x][t][0],w[x-1][t][0]),w[0][t][2][e]=n&gt;0?2*(w[1][t][1][e]-w[0][t][1][e])/n-w[1][t][2][e]:0,w[x][t][2][e]=o&gt;0?2*(w[x][t][1][e]-w[x-1][t][1][e])/o-w[x-1][t][2][e]:0}for(let t=0;t&lt;s;++t){w[t][0][3]=[],w[t][g][3]=[];for(let e=0;e&lt;4;++e)n=i(w[t][1][0],w[t][0][0]),o=i(w[t][g][0],w[t][g-1][0]),w[t][0][3][e]=n&gt;0?2*(w[t][1][1][e]-w[t][0][1][e])/n-w[t][1][3][e]:0,w[t][g][3][e]=o&gt;0?2*(w[t][g][1][e]-w[t][g-1][1][e])/o-w[t][g-1][3][e]:0}for(let s=0;s&lt;x;++s)for(let r=0;r&lt;g;++r){let n=i(w[s][r][0],w[s+1][r][0]),o=i(w[s][r+1][0],w[s+1][r+1][0]),c=i(w[s][r][0],w[s][r+1][0]),x=i(w[s+1][r][0],w[s+1][r+1][0]),g=[[],[],[],[]];for(let t=0;t&lt;4;++t){(d=[])[0]=w[s][r][1][t],d[1]=w[s+1][r][1][t],d[2]=w[s][r+1][1][t],d[3]=w[s+1][r+1][1][t],d[4]=w[s][r][2][t]*n,d[5]=w[s+1][r][2][t]*n,d[6]=w[s][r+1][2][t]*o,d[7]=w[s+1][r+1][2][t]*o,d[8]=w[s][r][3][t]*c,d[9]=w[s+1][r][3][t]*x,d[10]=w[s][r+1][3][t]*c,d[11]=w[s+1][r+1][3][t]*x,d[12]=0,d[13]=0,d[14]=0,d[15]=0,u=f(d);for(let e=0;e&lt;9;++e){g[t][e]=[];for(let s=0;s&lt;9;++s)g[t][e][s]=p(u,e/8,s/8),g[t][e][s]&gt;255?g[t][e][s]=255:g[t][e][s]&lt;0&amp;&amp;(g[t][e][s]=0)}}h=[];for(let t=3*s,e=3*s+4;t&lt;e;++t)h.push(this.nodes[t].slice(3*r,3*r+4));l=y(h);for(let s=0;s&lt;8;++s)for(let r=0;r&lt;8;++r)(a=new m(l[s][r],[[[g[0][s][r],g[1][s][r],g[2][s][r],g[3][s][r]],[g[0][s][r+1],g[1][s][r+1],g[2][s][r+1],g[3][s][r+1]]],[[g[0][s+1][r],g[1][s+1][r],g[2][s+1][r],g[3][s+1][r]],[g[0][s+1][r+1],g[1][s+1][r+1],g[2][s+1][r+1],g[3][s+1][r+1]]]])).paint(t,e)}}}transform(t){if(t instanceof x)for(let e=0,s=this.nodes.length;e&lt;s;++e)for(let s=0,r=this.nodes[0].length;s&lt;r;++s)this.nodes[e][s]=this.nodes[e][s].add(t);else if(t instanceof g)for(let e=0,s=this.nodes.length;e&lt;s;++e)for(let s=0,r=this.nodes[0].length;s&lt;r;++s)this.nodes[e][s]=this.nodes[e][s].transform(t)}scale(t){for(let e=0,s=this.nodes.length;e&lt;s;++e)for(let s=0,r=this.nodes[0].length;s&lt;r;++s)this.nodes[e][s]=this.nodes[e][s].scale(t)}}document.querySelectorAll(&quot;rect,circle,ellipse,path,text&quot;).forEach((r,n)=&gt;{let o=r.getAttribute(&quot;id&quot;);o||(o=&quot;patchjs_shape&quot;+n,r.setAttribute(&quot;id&quot;,o));const i=r.style.fill.match(/^url\(\s*&quot;?\s*#([^\s&quot;]+)&quot;?\s*\)/),a=r.style.stroke.match(/^url\(\s*&quot;?\s*#([^\s&quot;]+)&quot;?\s*\)/);if(i&amp;&amp;i[1]){const a=document.getElementById(i[1]);if(a&amp;&amp;&quot;meshgradient&quot;===a.nodeName){const i=r.getBBox();let l=document.createElementNS(s,&quot;canvas&quot;);d(l,{width:i.width,height:i.height});const c=l.getContext(&quot;2d&quot;);let u=c.createImageData(i.width,i.height);const f=new b(a);&quot;objectBoundingBox&quot;===a.getAttribute(&quot;gradientUnits&quot;)&amp;&amp;f.scale(new x(i.width,i.height));const p=a.getAttribute(&quot;gradientTransform&quot;);null!=p&amp;&amp;f.transform(h(p)),&quot;userSpaceOnUse&quot;===a.getAttribute(&quot;gradientUnits&quot;)&amp;&amp;f.transform(new x(-i.x,-i.y)),f.paintMesh(u.data,l.width),c.putImageData(u,0,0);const y=document.createElementNS(t,&quot;image&quot;);d(y,{width:i.width,height:i.height,x:i.x,y:i.y});let g=l.toDataURL();y.setAttributeNS(e,&quot;xlink:href&quot;,g),r.parentNode.insertBefore(y,r),r.style.fill=&quot;none&quot;;const w=document.createElementNS(t,&quot;use&quot;);w.setAttributeNS(e,&quot;xlink:href&quot;,&quot;#&quot;+o);const m=&quot;patchjs_clip&quot;+n,M=document.createElementNS(t,&quot;clipPath&quot;);M.setAttribute(&quot;id&quot;,m),M.appendChild(w),r.parentElement.insertBefore(M,r),y.setAttribute(&quot;clip-path&quot;,&quot;url(#&quot;+m+&quot;)&quot;),u=null,l=null,g=null}}if(a&amp;&amp;a[1]){const o=document.getElementById(a[1]);if(o&amp;&amp;&quot;meshgradient&quot;===o.nodeName){const i=parseFloat(r.style.strokeWidth.slice(0,-2))*(parseFloat(r.style.strokeMiterlimit)||parseFloat(r.getAttribute(&quot;stroke-miterlimit&quot;))||1),a=r.getBBox(),l=Math.trunc(a.width+i),c=Math.trunc(a.height+i),u=Math.trunc(a.x-i/2),f=Math.trunc(a.y-i/2);let p=document.createElementNS(s,&quot;canvas&quot;);d(p,{width:l,height:c});const y=p.getContext(&quot;2d&quot;);let g=y.createImageData(l,c);const w=new b(o);&quot;objectBoundingBox&quot;===o.getAttribute(&quot;gradientUnits&quot;)&amp;&amp;w.scale(new x(l,c));const m=o.getAttribute(&quot;gradientTransform&quot;);null!=m&amp;&amp;w.transform(h(m)),&quot;userSpaceOnUse&quot;===o.getAttribute(&quot;gradientUnits&quot;)&amp;&amp;w.transform(new x(-u,-f)),w.paintMesh(g.data,p.width),y.putImageData(g,0,0);const M=document.createElementNS(t,&quot;image&quot;);d(M,{width:l,height:c,x:0,y:0});let S=p.toDataURL();M.setAttributeNS(e,&quot;xlink:href&quot;,S);const k=&quot;pattern_clip&quot;+n,A=document.createElementNS(t,&quot;pattern&quot;);d(A,{id:k,patternUnits:&quot;userSpaceOnUse&quot;,width:l,height:c,x:u,y:f}),A.appendChild(M),o.parentNode.appendChild(A),r.style.stroke=&quot;url(#&quot;+k+&quot;)&quot;,g=null,p=null,S=null}}})}();
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bro why does the grenade need javascript?? stop hax pls

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This one should also be present in the game.svg, I just exported it out of there!


<svg
width="29.154146mm"
height="14.734356mm"
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this should not be in "mm" but in "pixel" ideally in the same scale as it is cut out by the client

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I exported them in pixels, idk why it's converted, maybe because I exported them as plain-svgs? 🤔

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3 participants