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9 changes: 7 additions & 2 deletions source/pages/Tutorial/dev-client-winrt.rst
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,7 @@ Requirements
* `Microsoft Visual C++ Runtime Package 12.0 for x86 <https://github.com/M1k3G0/Win10_LTSC_VP9_Installer/blob/master/Microsoft.VCLibs.120.00_12.0.21005.1_x86__8wekyb3d8bbwe.appx>`_
* A copy of the Brave Frontier package (APPX) for Windows (`Share Drive link <https://drive.google.com/file/d/1NB64gzQOe-QQx9fY0mkoZiCSfe3WlTYi/view?usp=sharing>`_)
* Developer Mode enabled on your system
* Development game server setup and running (see `Setting Up a Development Game Server <dev-server.html>`_)

.. warning::

Expand All @@ -16,11 +17,11 @@ Requirements
Cloning the Repository
----------------------

To clone the server repository, run the following command:
To clone the offline-proxy repository, run the following command:

::

git clone --depth=1 https://github.com/decompfrontier/server
git clone --depth=1 https://github.com/decompfrontier/offline-proxy.git

Building the Proxy
------------------
Expand Down Expand Up @@ -182,6 +183,10 @@ Due to a default limitation in UWP apps, they cannot communicate with localhost,
2. Run the utility and select the Brave Frontier application.
3. Configure it as shown below, then click ``Save Changes`` and restart the game:

.. note::

If Loopback Utility reports an error while saving changes, ensure Developer Mode is enabled, Device Portal is enabled, and the ``Restrict to loopback connections only`` option is disabled.

.. image::
../../images/loopback_win.png

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2 changes: 1 addition & 1 deletion source/pages/Tutorial/index.rst
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Expand Up @@ -20,6 +20,6 @@ administration stuff.
:name: toc-dev-all
:maxdepth: 1

dev-client-winrt
dev-server
dev-client-winrt
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Agreed. Server build is 100% meant to be ahead of the Game Client/ Proxy Patch for the APPX file.

writing-a-new-packet