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You can set the dialog code inside the dialog node variable `dialog_script` like in the example and then add the characters that are going to be present in that conversation with the variable `dialog_characters`.
Once you have created your characters it's time to create a `DialogResource` for your dialog.
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Note you can create a separate dialog resource for each of your dialogs if you wish to keep things logically separate, or you can create a master `DialogResource` if you prefer.
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To create a `DialogResource`, right click in your FileSystem and choose `New Resource`, search for `DialogResource` and create it.
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