@@ -180,8 +180,8 @@ impl RapierQueryPipeline {
180180 /// * `max_toi`: the maximum time-of-impact that can be reported by this cast. This effectively
181181 /// limits the length of the ray to `ray.dir.norm() * max_toi`. Use `Real::MAX` for an unbounded ray.
182182 /// * `solid`: if this is `true` an impact at time 0.0 (i.e. at the ray origin) is returned if
183- /// it starts inside of a shape. If this `false` then the ray will hit the shape's boundary
184- /// even if its starts inside of it.
183+ /// it starts inside of a shape. If this `false` then the ray will hit the shape's boundary
184+ /// even if its starts inside of it.
185185 /// * `filter`: set of rules used to determine which collider is taken into account by this scene query.
186186 #[ expect( clippy:: too_many_arguments) ]
187187 pub fn cast_ray (
@@ -219,8 +219,8 @@ impl RapierQueryPipeline {
219219 /// * `max_toi`: the maximum time-of-impact that can be reported by this cast. This effectively
220220 /// limits the length of the ray to `ray.dir.norm() * max_toi`. Use `Real::MAX` for an unbounded ray.
221221 /// * `solid`: if this is `true` an impact at time 0.0 (i.e. at the ray origin) is returned if
222- /// it starts inside of a shape. If this `false` then the ray will hit the shape's boundary
223- /// even if its starts inside of it.
222+ /// it starts inside of a shape. If this `false` then the ray will hit the shape's boundary
223+ /// even if its starts inside of it.
224224 /// * `filter`: set of rules used to determine which collider is taken into account by this scene query.
225225 #[ expect( clippy:: too_many_arguments) ]
226226 pub fn cast_ray_and_get_normal (
@@ -260,12 +260,12 @@ impl RapierQueryPipeline {
260260 /// * `max_toi`: the maximum time-of-impact that can be reported by this cast. This effectively
261261 /// limits the length of the ray to `ray.dir.norm() * max_toi`. Use `Real::MAX` for an unbounded ray.
262262 /// * `solid`: if this is `true` an impact at time 0.0 (i.e. at the ray origin) is returned if
263- /// it starts inside of a shape. If this `false` then the ray will hit the shape's boundary
264- /// even if its starts inside of it.
263+ /// it starts inside of a shape. If this `false` then the ray will hit the shape's boundary
264+ /// even if its starts inside of it.
265265 /// * `filter`: set of rules used to determine which collider is taken into account by this scene query.
266266 /// * `callback`: function executed on each collider for which a ray intersection has been found.
267- /// There is no guarantees on the order the results will be yielded. If this callback returns `false`,
268- /// this method will exit early, ignore any further raycast.
267+ /// There is no guarantees on the order the results will be yielded. If this callback returns `false`,
268+ /// this method will exit early, ignore any further raycast.
269269 #[ allow( clippy:: too_many_arguments) ]
270270 pub fn intersections_with_ray (
271271 & self ,
@@ -373,8 +373,8 @@ impl RapierQueryPipeline {
373373 /// * `point` - The point used for the containment test.
374374 /// * `filter`: set of rules used to determine which collider is taken into account by this scene query.
375375 /// * `callback` - A function called with each collider with a shape containing the `point`.
376- /// If this callback returns `false`, this method will exit early, ignore any
377- /// further point projection.
376+ /// If this callback returns `false`, this method will exit early, ignore any
377+ /// further point projection.
378378 pub fn intersections_with_point (
379379 & self ,
380380 rapier_colliders : & RapierContextColliders ,
@@ -475,12 +475,12 @@ impl RapierQueryPipeline {
475475 /// * `max_toi` - The maximum time-of-impact that can be reported by this cast. This effectively
476476 /// limits the distance traveled by the shape to `shape_vel.norm() * maxToi`.
477477 /// * `stop_at_penetration` - If the casted shape starts in a penetration state with any
478- /// collider, two results are possible. If `stop_at_penetration` is `true` then, the
479- /// result will have a `toi` equal to `start_time`. If `stop_at_penetration` is `false`
480- /// then the nonlinear shape-casting will see if further motion wrt. the penetration normal
481- /// would result in tunnelling. If it does not (i.e. we have a separating velocity along
482- /// that normal) then the nonlinear shape-casting will attempt to find another impact,
483- /// at a time `> start_time` that could result in tunnelling.
478+ /// collider, two results are possible. If `stop_at_penetration` is `true` then, the
479+ /// result will have a `toi` equal to `start_time`. If `stop_at_penetration` is `false`
480+ /// then the nonlinear shape-casting will see if further motion wrt. the penetration normal
481+ /// would result in tunnelling. If it does not (i.e. we have a separating velocity along
482+ /// that normal) then the nonlinear shape-casting will attempt to find another impact,
483+ /// at a time `> start_time` that could result in tunnelling.
484484 /// * `filter`: set of rules used to determine which collider is taken into account by this scene query.
485485 #[ allow( clippy:: too_many_arguments) ]
486486 pub fn cast_shape (
@@ -974,7 +974,7 @@ impl RapierContextSimulation {
974974 /// * `shape_translation`: the initial position of the shape.
975975 /// * `shape_rotation`: the rotation of the shape.
976976 /// * `shape_mass`: the mass of the shape to be considered by the impulse calculation if
977- /// `MoveShapeOptions::apply_impulse_to_dynamic_bodies` is set to true.
977+ /// `MoveShapeOptions::apply_impulse_to_dynamic_bodies` is set to true.
978978 /// * `options`: configures the behavior of the automatic sliding and climbing.
979979 /// * `filter`: indicates what collider or rigid-body needs to be ignored by the obstacle detection.
980980 /// * `events`: callback run on each obstacle hit by the shape on its path.
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