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| 1 | +use super::Collider; |
| 2 | +use bevy::{ |
| 3 | + asset::RenderAssetUsages, |
| 4 | + prelude::{Mesh, MeshBuilder, Segment3d}, |
| 5 | + render::mesh::Indices, |
| 6 | +}; |
| 7 | +use rapier::prelude::{Shape, TriMesh, TypedShape}; |
| 8 | + |
| 9 | +pub fn typed_shape_to_mesh(typed_shape: TypedShape) -> Mesh { |
| 10 | + match typed_shape { |
| 11 | + rapier::prelude::TypedShape::Ball(ball) => { |
| 12 | + let radius = ball.radius; |
| 13 | + let mesh = bevy::render::mesh::SphereMeshBuilder::new( |
| 14 | + radius, |
| 15 | + bevy::render::mesh::SphereKind::Ico { subdivisions: 10 }, |
| 16 | + ); |
| 17 | + mesh.build() |
| 18 | + } |
| 19 | + rapier::prelude::TypedShape::Cuboid(cuboid) => { |
| 20 | + let half_extents = cuboid.half_extents; |
| 21 | + #[cfg(feature = "dim2")] |
| 22 | + let mesh = bevy::prelude::Rectangle::new(half_extents.x * 2.0, half_extents.y * 2.0); |
| 23 | + #[cfg(feature = "dim3")] |
| 24 | + let mesh = bevy::prelude::Cuboid::new( |
| 25 | + half_extents.x * 2.0, |
| 26 | + half_extents.y * 2.0, |
| 27 | + half_extents.z * 2.0, |
| 28 | + ); |
| 29 | + Mesh::from(mesh) |
| 30 | + } |
| 31 | + rapier::prelude::TypedShape::Capsule(capsule) => { |
| 32 | + let radius = capsule.radius; |
| 33 | + let half_height = capsule.half_height(); |
| 34 | + #[cfg(feature = "dim2")] |
| 35 | + let mesh = bevy::render::mesh::Capsule2dMeshBuilder::new(radius, half_height, 10); |
| 36 | + #[cfg(feature = "dim3")] |
| 37 | + let mesh = bevy::render::mesh::Capsule3dMeshBuilder::new(radius, half_height, 10, 10); |
| 38 | + mesh.build() |
| 39 | + } |
| 40 | + rapier::prelude::TypedShape::Segment(segment) => { |
| 41 | + todo!("Segment shape not implemented yet, how to represent it ? A LineStrip?"); |
| 42 | + } |
| 43 | + rapier::prelude::TypedShape::Triangle(triangle) => { |
| 44 | + let a = triangle.a.coords; |
| 45 | + let b = triangle.b.coords; |
| 46 | + let c = triangle.c.coords; |
| 47 | + let mesh = bevy::prelude::Triangle3d::new( |
| 48 | + bevy::prelude::Vec3::new(a.x, a.y, 0.0), |
| 49 | + bevy::prelude::Vec3::new(b.x, b.y, 0.0), |
| 50 | + bevy::prelude::Vec3::new(c.x, c.y, 0.0), |
| 51 | + ); |
| 52 | + mesh.into() |
| 53 | + } |
| 54 | + rapier::prelude::TypedShape::TriMesh(tri_mesh) => { |
| 55 | + let vertices = tri_mesh.vertices(); |
| 56 | + let vertices: Vec<_> = vertices.iter().map(|pos| [pos.x, pos.y, 0.0]).collect(); |
| 57 | + let indices = tri_mesh.indices(); |
| 58 | + let mesh = Mesh::new( |
| 59 | + bevy::render::mesh::PrimitiveTopology::TriangleList, |
| 60 | + RenderAssetUsages::default(), |
| 61 | + ) |
| 62 | + .with_inserted_indices(Indices::U32(indices.iter().cloned().flatten().collect())); |
| 63 | + let mesh = mesh.with_inserted_attribute(Mesh::ATTRIBUTE_POSITION, vertices); |
| 64 | + |
| 65 | + mesh.into() |
| 66 | + } |
| 67 | + rapier::prelude::TypedShape::Polyline(polyline) => { |
| 68 | + todo!("Polyline shape not implemented yet, how to represent it ? BoxedPolyline3d is only a primitive."); |
| 69 | + } |
| 70 | + rapier::prelude::TypedShape::HalfSpace(half_space) => { |
| 71 | + todo!("HalfSpace shape not implemented yet, how to represent it ? its infinite property makes it difficult."); |
| 72 | + } |
| 73 | + rapier::prelude::TypedShape::HeightField(height_field) => { |
| 74 | + #[cfg(feature = "dim2")] |
| 75 | + todo!("HeightField for 2d not implemented yet, how to represent it ? its effectively a line."); |
| 76 | + #[cfg(feature = "dim3")] |
| 77 | + { |
| 78 | + // FIXME: we could use TriMesh::From(height_field), but that would clone, we should fix that in parry. |
| 79 | + let (vtx, idx) = height_field.to_trimesh(); |
| 80 | + let tri_mesh = TriMesh::new(vtx, idx); |
| 81 | + |
| 82 | + // From Trimesh: |
| 83 | + let vertices = tri_mesh.vertices(); |
| 84 | + let vertices: Vec<_> = vertices.iter().map(|pos| [pos.x, pos.y, 0.0]).collect(); |
| 85 | + let indices = tri_mesh.indices(); |
| 86 | + let mesh = Mesh::new( |
| 87 | + bevy::render::mesh::PrimitiveTopology::TriangleList, |
| 88 | + RenderAssetUsages::default(), |
| 89 | + ) |
| 90 | + .with_inserted_indices(Indices::U32(indices.iter().cloned().flatten().collect())); |
| 91 | + let mesh = mesh.with_inserted_attribute(Mesh::ATTRIBUTE_POSITION, vertices); |
| 92 | + |
| 93 | + mesh.into() |
| 94 | + } |
| 95 | + } |
| 96 | + rapier::prelude::TypedShape::Compound(compound) => { |
| 97 | + let mut vertices = Vec::new(); |
| 98 | + let mut indices = Vec::new(); |
| 99 | + for shape in compound.shapes() { |
| 100 | + let typed_shape = shape.1.as_typed_shape(); |
| 101 | + let mesh = typed_shape_to_mesh(typed_shape); |
| 102 | + |
| 103 | + assert!(mesh.primitive_topology() == bevy::render::mesh::PrimitiveTopology::TriangleList, |
| 104 | + "Compound shape mesh conversion does not support shapes not converting to PrimitiveTopology::TriangleList."); |
| 105 | + |
| 106 | + vertices.append( |
| 107 | + &mut mesh |
| 108 | + .attribute(Mesh::ATTRIBUTE_POSITION.id) |
| 109 | + .unwrap() |
| 110 | + .as_float3() |
| 111 | + .unwrap() |
| 112 | + .iter() |
| 113 | + .cloned() |
| 114 | + .flatten() |
| 115 | + .collect::<Vec<_>>(), |
| 116 | + ); |
| 117 | + indices.append(&mut mesh.indices().unwrap().iter().collect::<Vec<_>>()); |
| 118 | + } |
| 119 | + let mesh = Mesh::new( |
| 120 | + bevy::render::mesh::PrimitiveTopology::TriangleList, |
| 121 | + RenderAssetUsages::default(), |
| 122 | + ) |
| 123 | + .with_inserted_indices(Indices::U32(indices.iter().map(|i| *i as u32).collect())); |
| 124 | + let mesh = mesh.with_inserted_attribute(Mesh::ATTRIBUTE_POSITION, vertices); |
| 125 | + mesh.into() |
| 126 | + } |
| 127 | + #[cfg(feature = "dim2")] |
| 128 | + rapier::prelude::TypedShape::ConvexPolygon(convex_polygon) => { |
| 129 | + let vertices = convex_polygon.points(); |
| 130 | + let vertices: Vec<_> = vertices.iter().map(|pos| [pos.x, pos.y, 0.0]).collect(); |
| 131 | + |
| 132 | + let indices = (1..vertices.len() as u32 - 1) |
| 133 | + .flat_map(|i| vec![0, i, i + 1]) |
| 134 | + .collect::<Vec<u32>>(); |
| 135 | + let mesh = Mesh::new( |
| 136 | + bevy::render::mesh::PrimitiveTopology::TriangleList, |
| 137 | + RenderAssetUsages::default(), |
| 138 | + ) |
| 139 | + .with_inserted_indices(Indices::U32(indices)); |
| 140 | + let mesh = mesh.with_inserted_attribute(Mesh::ATTRIBUTE_POSITION, vertices); |
| 141 | + |
| 142 | + mesh.into() |
| 143 | + } |
| 144 | + #[cfg(feature = "dim3")] |
| 145 | + rapier::prelude::TypedShape::ConvexPolyhedron(convex_polyhedron) => { |
| 146 | + let vertices = convex_polyhedron.points(); |
| 147 | + let vertices: Vec<_> = vertices.iter().map(|pos| [pos.x, pos.y, pos.z]).collect(); |
| 148 | + |
| 149 | + let indices = (1..vertices.len() as u32 - 1) |
| 150 | + .flat_map(|i| vec![0, i, i + 1]) |
| 151 | + .collect::<Vec<u32>>(); |
| 152 | + let mesh = Mesh::new( |
| 153 | + bevy::render::mesh::PrimitiveTopology::TriangleList, |
| 154 | + RenderAssetUsages::default(), |
| 155 | + ) |
| 156 | + .with_inserted_indices(Indices::U32(indices)); |
| 157 | + let mesh = mesh.with_inserted_attribute(Mesh::ATTRIBUTE_POSITION, vertices); |
| 158 | + |
| 159 | + mesh.into() |
| 160 | + } |
| 161 | + #[cfg(feature = "dim3")] |
| 162 | + rapier::prelude::TypedShape::Cone(cone) => { |
| 163 | + let radius = cone.radius; |
| 164 | + let half_height = cone.half_height; |
| 165 | + // TODO: implement Meshable for all TypedShape variants, that probably will have to be wrapped in a new type. |
| 166 | + let mesh = bevy::render::mesh::ConeMeshBuilder::new(radius, half_height, 10); |
| 167 | + mesh.build() |
| 168 | + } |
| 169 | + #[cfg(feature = "dim3")] |
| 170 | + rapier::prelude::TypedShape::Cylinder(cylinder) => { |
| 171 | + let radius = cylinder.radius; |
| 172 | + let half_height = cylinder.half_height; |
| 173 | + let mesh = bevy::render::mesh::CylinderMeshBuilder::new(radius, half_height, 10); |
| 174 | + mesh.build() |
| 175 | + } |
| 176 | + #[cfg(feature = "dim3")] |
| 177 | + rapier::prelude::TypedShape::RoundCone(round_cone) => { |
| 178 | + todo!("parry doesn't have easy to use functions to convert RoundShapes to a mesh."); |
| 179 | + } |
| 180 | + #[cfg(feature = "dim3")] |
| 181 | + rapier::prelude::TypedShape::RoundCylinder(round_cylinder) => { |
| 182 | + todo!("parry doesn't have easy to use functions to convert RoundShapes to a mesh."); |
| 183 | + } |
| 184 | + #[cfg(feature = "dim2")] |
| 185 | + rapier::prelude::TypedShape::RoundConvexPolygon(round_shape) => { |
| 186 | + todo!("parry doesn't have easy to use functions to convert RoundShapes to a mesh."); |
| 187 | + } |
| 188 | + #[cfg(feature = "dim3")] |
| 189 | + rapier::prelude::TypedShape::RoundConvexPolyhedron(round_shape) => { |
| 190 | + todo!("parry doesn't have easy to use functions to convert RoundShapes to a mesh."); |
| 191 | + } |
| 192 | + rapier::prelude::TypedShape::RoundCuboid(round_shape) => { |
| 193 | + todo!("parry doesn't have easy to use functions to convert RoundShapes to a mesh."); |
| 194 | + } |
| 195 | + rapier::prelude::TypedShape::RoundTriangle(round_shape) => { |
| 196 | + todo!("parry doesn't have easy to use functions to convert RoundShapes to a mesh."); |
| 197 | + } |
| 198 | + rapier::prelude::TypedShape::Custom(shape) => { |
| 199 | + todo!("I'm not sure how to convert a custom shape to a mesh."); |
| 200 | + } |
| 201 | + } |
| 202 | +} |
| 203 | + |
| 204 | +impl From<Collider> for Mesh { |
| 205 | + fn from(shape: Collider) -> Self { |
| 206 | + let typed_shape = shape.raw.as_typed_shape(); |
| 207 | + typed_shape_to_mesh(typed_shape) |
| 208 | + } |
| 209 | +} |
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