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Closed by #625
I'm using the same setup as the 3d character controller example I made with one difference:
The ground cube has a Rigidbody::KinematicPositionBased component (line 74).
commands.spawn((
Transform::from_xyz(0.0, -ground_height, 0.0),
Collider::cuboid(ground_size, ground_height, ground_size),
+ RigidBody::KinematicPositionBased,
));Suddenly the player controller very choppy, getting stuck randomly on the ground, even though it's not moving.
I tried making a "Ground" and "Player" group and disable contact forces via SolverGroups without success.
I think this is a regression, as this setup used to work in previous versions. The only issue back then was that the character controller could get stuck on walls, but not on the ground.
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