Basically the title.
This bundle:
.insert((
RigidBody::KinematicPositionBased,
KinematicCharacterController::default(),
Collider::capsule_z(0.3, 0.3),
GravityScale(0.0),
))
Will render a capsule in the debug view.
This, however:
.insert((
RigidBody::KinematicPositionBased,
KinematicCharacterController {
custom_shape: Some((
Collider::capsule_z(0.3, 0.3),
Vec3::new(0.0, 0.0, 0.0),
Rot::IDENTITY,
)),
..default()
},
GravityScale(0.0),
))
will not.