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Release v0.18.1 (#340)
* chore: update to rapier 0.28 * Release v0.18.1
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CHANGELOG.md

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### 0.18.1 (8 August 2025)
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### Modified
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- Update to Rapier 0.28.0 which includes performance improvements when CCD is active and when
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the user applies modification to a collider or rigid-body.
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### Fix
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- Another attempt to fix bundlerless module import with rapier-compat.
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### 0.18.0 (24 July 2025)
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### Added
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#### Modified
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- Update to Rapier 0.22.0-beta.1 which includes a fully reworked broad-phase tha supports scene queries.
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- Update to Rapier 0.27.0-beta.1 which includes a fully reworked broad-phase tha supports scene queries.
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This implies a performance gain on large scenes by avoiding the need to re-build the underlying acceleration
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structure at each frame.
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- Un-deprecate methods for reading shape properties (for example `collider.radius()`). It turned out that these

builds/prepare_builds/templates/Cargo.toml.tera

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[package]
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name = "dimforge_{{ js_package_name }}" # Can't be named rapier{{ dimension }}d which conflicts with the dependency.
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version = "0.18.0"
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version = "0.18.1"
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authors = ["Sébastien Crozet <[email protected]>"]
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description = "{{ dimension }}-dimensional physics engine in Rust - official JS bindings."
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documentation = "https://rapier.rs/rustdoc/rapier{{ dimension }}d/index.html"
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] }
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[dependencies]
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rapier{{ dimension }}d = { version = "0.27.0", features = [
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rapier{{ dimension }}d = { version = "0.28.0", features = [
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"serde-serialize",
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"debug-render",
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"profiler",
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ref-cast = "1"
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wasm-bindgen = "0.2.100"
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js-sys = "0.3"
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nalgebra = "0.33"
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nalgebra = "0.34"
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serde = { version = "1", features = ["derive", "rc"] }
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bincode = "1"
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palette = "0.7"

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