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| 1 | +use rapier_testbed3d::Testbed; |
| 2 | +use rapier3d::prelude::*; |
| 3 | + |
| 4 | +pub fn init_world(testbed: &mut Testbed) { |
| 5 | + let mut bodies = RigidBodySet::new(); |
| 6 | + let mut colliders = ColliderSet::new(); |
| 7 | + let impulse_joints = ImpulseJointSet::new(); |
| 8 | + let multibody_joints = MultibodyJointSet::new(); |
| 9 | + |
| 10 | + let rad = 0.5; |
| 11 | + |
| 12 | + /* |
| 13 | + * Ground |
| 14 | + */ |
| 15 | + let ground_size = 10.1; |
| 16 | + let ground_height = 2.1; |
| 17 | + |
| 18 | + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]); |
| 19 | + let handle = bodies.insert(rigid_body); |
| 20 | + let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); |
| 21 | + colliders.insert_with_parent(collider, handle, &mut bodies); |
| 22 | + |
| 23 | + /* |
| 24 | + * Platform that will be enabled/disabled. |
| 25 | + */ |
| 26 | + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![0.0, 5.0, 0.0]); |
| 27 | + let handle = bodies.insert(rigid_body); |
| 28 | + let collider = ColliderBuilder::cuboid(5.0, 1.0, 5.0); |
| 29 | + let handle_to_disable = colliders.insert_with_parent(collider, handle, &mut bodies); |
| 30 | + |
| 31 | + // Callback that will be executed on the main loop to handle proximities. |
| 32 | + testbed.add_callback(move |mut graphics, physics, _, run_state| { |
| 33 | + if run_state.timestep_id % 250 == 0 { |
| 34 | + let co = &mut physics.colliders[handle_to_disable]; |
| 35 | + let enabled = co.is_enabled(); |
| 36 | + co.set_enabled(!enabled); |
| 37 | + println!("Platform is now enabled: {}", co.is_enabled()); |
| 38 | + } |
| 39 | + |
| 40 | + if run_state.timestep_id % 25 == 0 { |
| 41 | + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![0.0, 20.0, 0.0]); |
| 42 | + let handle = physics.bodies.insert(rigid_body); |
| 43 | + let collider = ColliderBuilder::cuboid(rad, rad, rad); |
| 44 | + physics |
| 45 | + .colliders |
| 46 | + .insert_with_parent(collider, handle, &mut physics.bodies); |
| 47 | + |
| 48 | + if let Some(graphics) = &mut graphics { |
| 49 | + graphics.add_body(handle, &physics.bodies, &physics.colliders); |
| 50 | + } |
| 51 | + } |
| 52 | + }); |
| 53 | + |
| 54 | + /* |
| 55 | + * Set up the testbed. |
| 56 | + */ |
| 57 | + testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); |
| 58 | + testbed.look_at(point![-30.0, 4.0, -30.0], point![0.0, 1.0, 0.0]); |
| 59 | +} |
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