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6 changes: 2 additions & 4 deletions docs/rich_presence/Best_Practices.md
Original file line number Diff line number Diff line change
Expand Up @@ -36,7 +36,7 @@ The data in your players’ profiles is the first thing that others on Discord w

###### Examples

![Examples of good rich presence strings that show a game mode of "Ranked: Control Point" and that the user is "In Queue (2 of 3)" compared to a bad string that reads "Rank 9999" ](rp-actionable.png)
![Examples of good rich presence strings that show a game mode of "Ranked: Control Point" and that the user is "In Queue (2 of 3)" compared to a bad string that reads "Rank 9999"](rp-actionable.png)

### Use ALL of the fields (where applicable)!

Expand All @@ -59,7 +59,6 @@ The data in your players’ profiles is the first thing that others on Discord w

![Example of a good rich presence icon that is clear and detailed compared to a bad icon that is too dark to see clearly](rp-good-art.png)


## Launch Checklist

Ready to launch a Rich Presence integration for your game? If so, we recommend looking over this checklist one last time to ensure that your integration is as great as it can be!
Expand All @@ -85,7 +84,7 @@ Ready to launch a Rich Presence integration for your game? If so, we recommend l
#### Joining

> info
> Since all Activities presence data has a **Ask to Join** button, Join Invites are only applicable when building with the [Game SDK](#DOCS_RICH_PRESENCE_USING_WITH_THE_GAME_SDK)
> Since all Activities presence data has an **Ask to Join** button, Join Invites are only applicable when building with the [Game SDK](#DOCS_RICH_PRESENCE_USING_WITH_THE_GAME_SDK)

- Have you successfully implemented join invites for your game if applicable?
- Does the state of the invite properly represent the party/group in-game with regards to:
Expand All @@ -95,4 +94,3 @@ Ready to launch a Rich Presence integration for your game? If so, we recommend l
- Are you able to post invites to Discord without any additional in-game setup or configuration?
- Are you properly removing data from the presence payload when someone can no longer send invites?
- A Join secret should not be sent if the player can't invite anyone!