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7 changes: 3 additions & 4 deletions docs/activities/design-patterns.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -141,8 +141,7 @@ Monetization in Activities will be available soon. Keep the following considerat

### Activities close when the last participant in the Activity leaves it
- The next time the Activity is launched, even if it’s in the same DM or Voice Channel, it will be a different instance and could have different participants.
- Note: This behavior will change in 2024, when we release persistent instances.


### If a game is launched, what % of the time do users reach different phases of the game?
- This includes launch → start, as there can be a large dropoff between these two (especially if you don’t support solo play or small group sizes).
- This also includes various check points in the game, including what % of sessions that start a game reach the end of that game!
Expand All @@ -151,10 +150,10 @@ Monetization in Activities will be available soon. Keep the following considerat
- If drop-off is really high at a certain point, see if you can figure out why or change flows.

### How many games are played in a session?
- More games per session isn’t inherently better (you may have an Activity that is meant to be one long game), but is a good baseline to understand.
- More games per session isn’t inherently better (you may have an Activity that is meant to be one long game), but is a good baseline to understand.
- If you expect to see a lot of repeat plays per session and don’t, it can be worth digging in to understand more.

### How does the group size impact various key metrics?
### How does the group size impact various key metrics?
- For example, are larger sessions more or less likely to reach the end of a game? To replay? Etc.
- This can help you catch if your Activity has unexpected weak points in different group sizes — maybe the game drags on if there are too many people or isn’t compelling enough if there’s only two.
- Not every Activity needs to be built for robust group sizes, but if you have the option to play with X # of players, it’s good practice to make sure that experience is enjoyable for all involved!
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