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Original file line number Diff line number Diff line change
Expand Up @@ -49,6 +49,10 @@ Console users cannot authenticate via a web browser. Instead, they follow these

The SDK can manage this process automatically or allow manual token handling.

:::info
The OAuth2 flow requires a [user's account to be verified](https://support.discord.com/hc/en-us/articles/6181726888215-How-to-Verify-Your-Discord-Account)
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@night night Sep 17, 2025

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this support article may not be the right place. this is for a forced phone verification screen. a user generally has a nag bar at the top of their screen telling them to claim or verify their account (via email or phone) if it is not

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Any idea what a better option would be? This might not be the exact verification entry point but it talks about the verification process which I think is still helpful in this case

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I did some digging and this seems to be the right article to use on verification. We don't have one specific to email verification through the browser. I'm open to dropping the link from here if you think it's confusing though!

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I think it may be better to drop the link to prevent confusion

:::

![Authorization screen from using OpenAuthorizeDeviceScreen and GetTokenFromDevice](images/social-sdk/development-guides/authorize_device.webp)

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Expand Up @@ -43,6 +43,10 @@ OAuth2 is the standard authentication flow that allows users to sign in using th
- Access Token, which is valid for ~7 days
- Refresh Token, used to obtain a new access token

:::info
The OAuth2 flow requires a [user's account to be verified](https://support.discord.com/hc/en-us/articles/6181726888215-How-to-Verify-Your-Discord-Account)
:::

### OAuth2 using the Discord Social SDK

- If the Discord client has [overlay support](https://support.discord.com/hc/en-us/articles/217659737-Game-Overlay-101) (Windows only), the OAuth2 login modal appears in your game instead of opening a browser.
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