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locales/en/translation.json

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@@ -1178,7 +1178,7 @@
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"traitNote_Leeching venoms siphons applied by allies use allies' power stats, so they are not implemented.": "Leeching venoms siphons applied by allies use allies' power stats, so they are not implemented.",
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"traitNote_Natural Fortitude Unleashed Ambush lifesteal damage may be omitted in arcdps area stats or parsed arcdps logs.": "Natural Fortitude Unleashed Ambush lifesteal damage may be omitted in arcdps area stats or parsed arcdps logs.",
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"traitNote_Non-100% Chaotic Potency with-staff values combined with Toxic Maintenance Oil/Enhanced Lucent Oil result in inconsistent boon duration between weapon sets, which will be averaged.": "Non-100% Chaotic Potency with-staff values combined with Toxic Maintenance Oil/Enhanced Lucent Oil result in inconsistent boon duration between weapon sets, which will be averaged.",
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"traitNote_Signet of Spite non-100% uptime (i.e. on any build that uses shroud rotation) is currently simulated poorly (as a fractional affect both in and out of shroud).\n\nNightmare Weapon stacks on allies are affected by ally lifesteal damage/all damage modifiers like Soul Barbs, Relic of Atrocity, Lead Attacks, and numerous revenant traits.": "Signet of Spite non-100% uptime (i.e. on any build that uses shroud rotation) is currently simulated poorly (as a fractional affect both in and out of shroud).\n\nNightmare Weapon stacks on allies are affected by ally lifesteal damage/all damage modifiers like Soul Barbs, Relic of Atrocity, Lead Attacks, and numerous revenant traits.",
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"traitNote_Signet of Spite is automatically applied only to non-shroud damage; for its uptime, enter the percentage of the *time when not in shroud* that it is active (i.e. 100%, if it's never cast). However, for Signet of Vampirism uptime, enter the percentage of the *total combat time* that it is active (100 - percent of time spent in shroud, if it's never cast).\n\nNightmare Weapon stacks on allies are affected by ally lifesteal damage/all damage modifiers like Soul Barbs, Relic of Atrocity, Lead Attacks, and numerous revenant traits.": "Signet of Spite is automatically applied only to non-shroud damage; for its uptime, enter the percentage of the *time when not in shroud* that it is active (i.e. 100%, if it's never cast). However, for Signet of Vampirism uptime, enter the percentage of the *total combat time* that it is active (100 - percent of time spent in shroud, if it's never cast).\n\nNightmare Weapon stacks on allies are affected by ally lifesteal damage/all damage modifiers like Soul Barbs, Relic of Atrocity, Lead Attacks, and numerous revenant traits.",
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"traitNote_The durations of transferred self conditions (cannon backfire + generosity sigil) aren't simulated correctly.": "The durations of transferred self conditions (cannon backfire + generosity sigil) aren't simulated correctly.",
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"traitNote_The durations of transferred self conditions (plague sending, dagger 4, staff 4) aren't simulated correctly.": "The durations of transferred self conditions (plague sending, dagger 4, staff 4) aren't simulated correctly.",
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"traitNote_Vampiric Slash lifesteal damage may not be shown in arcdps area stats or parsed arcdps logs.": "Vampiric Slash lifesteal damage may not be shown in arcdps area stats or parsed arcdps logs.",

src/assets/modifierdata/necromancer.yaml

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- section: Skills
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note: >-
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Signet of Spite non-100% uptime (i.e. on any build that uses shroud rotation) is currently simulated poorly
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(as a fractional affect both in and out of shroud).
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Signet of Spite is automatically applied only to non-shroud damage; for its uptime, enter the percentage
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of the *time when not in shroud* that it is active (i.e. 100%, if it's never cast). However, for Signet of
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Vampirism uptime, enter the percentage of the *total combat time* that it is active (100 - percent of time
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spent in shroud, if it's never cast).
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Nightmare Weapon stacks on allies are affected by ally lifesteal damage/all damage modifiers like Soul
@@ -21,7 +23,9 @@
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Flat DPS: 1
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temporaryBuff: true
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# kind of inaccurate; shouldn't apply in shroud and shouldn't affect "alternative power"
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# doesn't apply in shroud and thus shouldn't affect "alternative power"
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# offsetting buff values do this
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# users must enter percent-of-time-not-in-shroud rather than percent of combat time
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- id: signet-of-spite
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text: Signet of Spite
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subText: when not in shroud
@@ -33,9 +37,11 @@
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modifiers:
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attributes:
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Power: [180, buff]
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Alternative Power: [-180, buff]
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gw2id: 10622
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temporaryBuff: activeOutOfCombat
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# users must enter percent of combat time
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- id: signet-of-vampirism
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text: Signet of Vampirism
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subText: passive

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