fix: remove truncation of racks and moves in analysis output#459
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fix: remove truncation of racks and moves in analysis output#459
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Fixes #453 Previously, the analysis output was truncating player names, racks, and move descriptions using byte-level string slicing (e.g., rack[:8]). This corrupted multi-byte UTF-8 characters like Polish diacritics (ą, ć, ę, ł, ń, ó, ś, ź, ż), causing invalid UTF-8 sequences to appear as � replacement characters. Changes: - Removed truncation for racks (max 7 tiles, should always show in full) - Removed truncation for move descriptions (better to show full move) - Updated player name truncation to use rune-based slicing instead of byte-based to safely handle UTF-8 characters The format strings (%-12s, %-8s, etc.) set minimum widths but don't truncate, so longer values will naturally use more space without corruption. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Fixes #453
Previously, the analysis output was truncating player names, racks, and move descriptions using byte-level string slicing (e.g., rack[:8]). This corrupted multi-byte UTF-8 characters like Polish diacritics (ą, ć, ę, ł, ń, ó, ś, ź, ż), causing invalid UTF-8 sequences to appear as � replacement characters.
Changes:
The format strings (%-12s, %-8s, etc.) set minimum widths but don't truncate, so longer values will naturally use more space without corruption.