4.5 Patch - Adjustment to how loading leaves in the octree works#80
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chase102496 wants to merge 2 commits intodreadpon:masterfrom
Open
4.5 Patch - Adjustment to how loading leaves in the octree works#80chase102496 wants to merge 2 commits intodreadpon:masterfrom
chase102496 wants to merge 2 commits intodreadpon:masterfrom
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Can confirm this fixed the issue for me too on a scene with several thousands of meshes that weren't recognized anymore. TYSM. |
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Just a follow-up to PR #76 where Logger was changed to CustomLogger
This is a fix for #78
Had to do with the change of duplication in 4.5.
When a node has is_leaf = true BUT also has child_nodes, the OctreeLeaf thinks it should manage instances, but the node is actually supposed to delegate to children. This creates the desync.
In mmi_octree_node.gd, in restore_after_load(), I forced recalculation of is_leaf based on actual state instead of assuming it. It's not performant, but it works for 4.5 testing on a full game (where I have tons and tons of meshes and scenes)