fix: Replace UIDs with direct file paths in project.godot files#11
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rafaelcacilhas wants to merge 1 commit intodresswithpockets:mainfrom
Open
fix: Replace UIDs with direct file paths in project.godot files#11rafaelcacilhas wants to merge 1 commit intodresswithpockets:mainfrom
rafaelcacilhas wants to merge 1 commit intodresswithpockets:mainfrom
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- Remove UID references from ext_resource declarations in .tscn files - Replace with direct file path references to fix 'Unrecognized UID' errors - Affects hello-gdextension, game, and tests example projects - Projects now load without UID-related errors Fixes dresswithpockets#10
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| @@ -1,6 +1,6 @@ | |||
| [gd_scene load_steps=3 format=3 uid="uid://c186aybk0cgr4"] | |||
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| [ext_resource type="Script" uid="uid://bdgtgv5plcpgc" path="res://player/camera.gd" id="1_1ew6o"] | |||
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camera.gd has a matching UID here: https://github.com/rafaelcacilhas/odin-godot/blob/fix/issue-10-mismatch_uid/examples/game/player/camera.gd.uid.
Does Godot 4.4.1 not pick up the UIDs from that file anymore? example.gd and tests.gd both have matching UIDs too:
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Hm... i dont actually remember what the issue was or when in the process it happened. I started with this because it was the most simple change.
I will focus on the changes I can actually track. I propose we keep this opened and get back to it if it becomes relevant.
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Sounds good to me. I'll keep it around for the time being.
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Fixes #10