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Usage
FlukyPhoenix edited this page Apr 12, 2012
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Copied from mce.py’s ‘help’ and ‘box’ commands:
Block commands:
clone <sourceBox> <destPoint> [noair] [nowater]
fill <blockType> [ <box> ]
replace <blockType> [with] <newBlockType> [ <box> ]
export <filename> <sourceBox>
import <filename> <destPoint> [noair] [nowater]
createChest <point> <item> [ <count> ]
analyze
Player commands:
player [ <player> [ <point> ] ]
spawn [ <point> ]
Entity commands:
removeEntities [ <EntityID> ]
dumpSigns [ <filename> ]
Chunk commands:
createChunks <box>
deleteChunks <box>
prune <box>
relight [ <box> ]
World commands:
create <filename>
dimension [ <dim> ]
degrief
time [ <time> ]
worldsize
heightmap <filename>
randomseed [ <seed> ]
Editor commands:
save
reload
load <filename> | <world number>
quit
Informational:
blocks [ <block name> | <block ID> ]
help [ <command> ]
**IMPORTANT**
box
Type 'box' to learn how to specify points and areas.
Boxes:
Many commands require a <box> as arguments. A box can be specified with
a point and a size:
(12, 5, 15), (5, 5, 5)
or with two points, making sure to put the keyword "to" between them:
(12, 5, 15) to (17, 10, 20)
The commas and parentheses are not important.
You may add them for improved readability.
Points:
Points and sizes are triplets of numbers ordered X Y Z.
X is position north-south, increasing southward.
Y is position up-down, increasing upward.
Z is position east-west, increasing westward.
Players:
A player's name can be used as a point - it will use the
position of the player's head. Use the keyword 'delta' after
the name to specify a point near the player.
Example:
codewarrior delta 0 5 0
This refers to a point 5 blocks above codewarrior's head.