stz is e280's standard library of environment-agnostic typescript tools.
it's our javascript toolkit.
zero dependencies.
extended js map
import {MapG} from "@e280/stz"
const map = new MapG<number, string>([
[1, "hello"],
[2, "world"],
])
map.require(key)
β throws error if the value is undefinedconst value = map.require(1) // "hello"
map.guarantee(key, make)
β returns the value forkey
, but if undefined, runmake
to set the valueconst value = map.guarantee(3, () => "rofl") // "rofl"
sleep for some milliseconds
import {nap} from "@e280/stz"
await nap(900)
// wait for 900 milliseconds
defer the resolve/reject of a promise to the outside
import {defer} from "@e280/stz"
const deferred = defer()
- resolve the deferred promise
deferred.resolve()
- reject the deferred promise
deferred.reject(new Error("fail"))
- await the promise
await deferred.promise
ergonomic event emitters
import {pub, sub} from "@e280/stz"
- make a publisher fn
// create a pub fn const sendMessage = pub<[string]>() // subscribe to it sendMessage.sub(m => console.log(m)) // publish to it sendMessage("hello")
- make a subscriber fn (see how it's just the reverse of pub?)
// create a sub fn const onMessage = sub<[string]>() // subscribe to it onMessage(m => console.log(m)) // publish to it onMessage.pub("hello")
- the pub and sub are the same, but have differing invoke signatures
- i seem to use
sub
more often - both have some extra functionality
// pub fns return a promise, to wait for all async subscribers await sendMessage("hello") await onMessage.pub("hello") // sub fns return an unsub fn const unsub1 = onMessage(m => console.log(m)) unsub1() // unsubscribe that listener const unsub2 = sendMessage.sub(m => console.log(m)) unsub2() // unsubscribe that listener // you can clear all subscribers from a pub or a sub sendMessage.clear() onMessage.clear() // instead of a 'once' fn we simply await next() await onMessage.next() await sendMessage.next()
execute calls in sequence (not concurrent)
import {queue, nap} from "@e280/stz"
const fn = queue(async() => nap(100))
fn()
fn()
await fn() // waits for the previous calls (sequentially)
ensure a fn is only executed one time
import {once} from "@e280/stz"
let count = 0
const fn = once(() => count++)
console.log(count) // 0
fn()
console.log(count) // 1
fn()
console.log(count) // 1
throws an error if the async function takes too long
import {deadline} from "@e280/stz"
const fn = deadline(100, async() => {
// example deliberately takes too long
await nap(200)
})
await fn()
// DeadlineError: deadline exceeded (0.1 seconds)
wait some time before actually executing the fn (absorbing redundant calls)
we use debounce
a lot in ui code, like on a user's keyboard input in a form field, but rendering the form input can actually be slow enough that it causes problems when they type fast β to eliminate the jank, we debounce
with like 400 ms, so we wait for the user to finish typing for a moment before actually running the validation.
import {debounce} from "@e280/stz"
const fn = debounce(100, async() => {
await coolAction()
})
// each fn() call resets the timer
fn()
fn()
fn()
// coolAction is only called once here, other calls are redundant
execute a function over and over again, back to back
import {repeat} from "@e280/stz"
let ticks = 0
const stop = repeat(async() => {
// use a nap to add a delay between each execution
await nap(200)
ticks++
})
// stop repeating whenever you want
stop()
convert to/from hexadecimal string format
Hex.fromBytes(bytes)
β bytes to hex stringHex.toBytes(string)
β hex string to bytesHex.random(32)
β generate random hex string (32 bytes)
convert to/from base64 string format
Base64.fromBytes(bytes)
β bytes to stringBase64.toBytes(string)
β string to bytesBase64.random(32)
β generate random string (32 bytes)
convert to/from base64 string format
Base64url.fromBytes(bytes)
β bytes to stringBase64url.toBytes(string)
β string to bytesBase64url.random(32)
β generate random string (32 bytes)
convert to/from base64 string format
Base58.fromBytes(bytes)
β bytes to stringBase58.toBytes(string)
β string to bytesBase58.random(32)
β generate random string (32 bytes)
convert to/from utf8 string format
Txt.fromBytes(bytes)
β bytes to stringTxt.toBytes(string)
β string to bytes
utilities for dealing with Uint8Array
Bytes.eq(bytesA, bytesB)
β check if two byte arrays are equalBytes.random(32)
β generate crypto-random bytes
convert data into arbitrary data encodings
- make a BaseX instance
import {BaseX} from "@e280/stz" const hex = new BaseX(BaseX.lexicons.hex)
- convert between strings and binary
hex.toBytes("9960cd633a46acfe8307d8a400e842da0d930a75fb8188e0f5da264e4b6b4e5b") // Uint8Array hex.fromBytes(bytes) // string
- you can also convert between strings and integers
hex.fromInteger(Date.now()) // "197140ac804" hex.toInteger(hex) // 1748387940356
- available lexicons include
- base2
- hex
- base36
- base58
- base62
- base64 (with standard padding)
- base64url
- you can make insanely compact timestamps like this:
import {BaseX} from "@e280/stz" const base62 = new BaseX(BaseX.lexicons.base62) base62.fromInteger(Date.now() / 1000) // "1uK3au"
1748388028
base10 epoch seconds (10 chars)1uK3au
base62 epoch seconds (6 chars)- nice
friendly string encoding for binary data
a bytename looks like "midsen.picmyn.widrep.baclut dotreg.filtyp.nosnus.siptev"
. that's 16 bytes. each byte maps to a three-letter triplet
the bytename parser (Bytename.toBytes
) ignores all non-alphabetic characters. thus midsen.picmyn
, midsenpicmyn
, and mid@sen$pic@myn
are all equal.
import {Bytename} from "@e280/stz"
-
Bytename.fromBytes(new Uint8Array([0xDE, 0xAD, 0xBE, 0xEF])) // "ribmug.hilmun"
-
Bytename.toBytes("ribmug.hilmun") // Uint8Array, 4 bytes
-
const bytes = new Uint8Array([ 0xDE, 0xAD, 0xBE, 0xEF, 0xDE, 0xAD, 0xBE, 0xEF, ]) Bytename.fromBytes(bytes, { groupSize: 2, // default is 4 groupSeparator: " ", wordSeparator: ".", }) // "ribmug.hilmun ribmug.hilmun"
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