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eadmaster edited this page Feb 3, 2026 · 82 revisions

Which patch build should I pick? πŸ€·β€β™‚οΈ

Name Featuring Reccomended for... Preview
Normal/base/vanilla/stock Extended items descriptions and basic QoL enhancements First time players. 4:3 CRT players. Main readme
EX Same as the Normal version + increased resolution, transparency and other enhancements. Minor gfx glitches due to the resolution hack. Players who want the best possible experience, regardless of faithfulness to the original material. issue
LT/Lite Literal items descriptions, no QoL additions. Most of the Engrish kept unchanged. Experienced players who enjoy figuring things out on their own without hand-holding. issue

Note

All versions share the same exact font and script.

Is it compatible with ...? πŸ•Ή

  • Emulators:

    • fully tested on Mednafen v1.32.1 + Mednaffe frontend βœ…
      • partially tested on Retroarch + Bettle Saturn core, no issues found βœ…
      • partially tested on BizHawk, no issues found βœ…
    • partially tested on Yaba Sanshiro v2.12.0, shows minor gfx glitches. Savestates are buggy. ⚠️
  • Real hardware:

Note

Compatibility is the same for all builds (vanilla, EX, etc.).

Why there is no music in game? πŸ”‡

  • Don't load the patched bin file directly, use this cue file (right click the link->save in the same folder with the other bin files).
  • Some Yabause builds have issues loading cue files, switch to a Mednafen-based emulator like Retroarch or BizHawk.

I'm lost, I don't know how to proceed in the game πŸ˜΅β€πŸ’«

Maybe you missed some required step. Check out a game guide or video playthrough.

This one is the most complete i know for the 1st scenario.

I lost my game progress! 😱

Various possible reasons:

  • Mednafen saves by default have an hash of the CD data track in their filename (e.g. Princess Crown (Japan) (1M) (English).6f4c17d6ed5d80bec7f55dcb742520be.bkr). You may need to rename the old save to match the new hash after a patch update.
  • Loading an old savestate can also be a reason, since the default behaviour of most emulators is to restore the old save data along with the state, to avoid inconsistencies. In Retroarch this is controlled via this setting.

Tip

  • Always do a manual backup of your latest save after each gaming session in a separate location (e.g. USB pendrive, cloud storage, etc.).
  • Do not backup the save while the emulator is running.
  • Use the last modification date to identify the correct save file to backup.
  • For some emulators like SSF and Yabause you may need to use this tool to export the actual save.

The game freezes at point X πŸ₯Ά

  • make sure you are running the latest version (check on the title screen).

  • if using an emulator, try restarting and proceed without using any savestate.

  • if using cheats, try disabling all of them and restart the emulator.

  • if everything fails, use the original Japanese version to pass that point, then save at the nearest Inn, and switch back to the English version.

Found a bug? πŸ›

Please report game-breaking bugs (like soft-locks) while providing a savegame and instructions to reproduce. Make sure the bug wasn't reported already and you are using the latest release.

Obvious script errors/typos can also be fixed easily when reported.

I want to help, but i have no coding and hacking skills 🀝

Ask some of your friends with these skills to take a look at the open issues and reach out if they can help.

Playtesting and reporting bugs can also be useful.

Who is the translator of the script? ✍️

Current script is based on the old 2014 SamIAm translation draft. Some missing lines were contributed by MiYakuGaming. More changes were made by eadmaster and Mentill for the sake of consistency and readability.

Tip

you can view the current translated script here. You can also use the Github builtin search engine to look for specific words or lines. e.g. "Larva"

Can I make a translation into another language/retranslate to English from scratch? πŸ’¬

Sure, you can fork the repository and start working on it already, but keep in mind:

  • Derivative works must be shared under the same license (share-alike), and follow its terms (give credits and provide the source code with all the changes).
  • I can provide some help kickstarting the project, but you are supposed to work independently after that.
  • Support for Latin letters with diacritics is currently missing in the font and the eventpatcher.

How do i convert the patched bin to another format? πŸ”„

use CDMage 1.02.1 (beta):

PSP port?

Not planned, feel free to fork the project and start working on it if you want.

Also check my initial investigation here.

Use a VWF (Variable Width Font)? πŸ”€

Not top priority, see the related issue.

RetroAchievements support? πŸ†

Currently supported in the v1.1 release, requires the Satakore version as the base image.

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