Releases: echoless3484/TheModpack
The Modpack v8.1
Changelogs in from v8 to v8.1
-Reset Audio, Meshes folder
-Re-Added audio from Toastery's Modified Sounds
-Re-Added meshes from Character Weapons Replacement
-Removed unneccesary and unedited tiles from Echo’s Workbenches+
The Modpack v8
Changelogs in from 1.7.0 to v8
-Updated Rowan's Modpack from version 1.6 to 1.10
-Remade ALL workbench edits to prevent crashes, includes many changes to the workflow which let me edit the positions of each workbench edit area and more.
Rowan's Modpack Changelogs from 1.6 to 1.10
-Modded Spotlight Beam Length (3x3 Spotlight) Credit @AegiusX3
-Changed All Exhaust Smoke to Black
-MG ammo boxes hold 250 rounds now
-Small searchlights (Mounted) have a wider FOV and longer range
-Reduced fog to 25% (Weather fog still works)
-Did some minor edits to water, still not happy with it but it is getting there
-Removed old black smoke and returned grey smoke to grey
-Reduced the size of current black smoke slightly
-Messed with sounds
-Added SWC's models for WW2-era flashlight, binoculars, med-kit, and defibrillator
v1.7.0
Changelogs in from 1.6.2 to 1.7.0
-Made underwater explosion particle much better at @gladius' request
-Shrunk normal explosions until their main particle radius matched the damage radius caused to blocks
-Fixed the high-pitch bug with the damage sound, now its the Steve we all know and love
-Made normal exhaust match the characteristics as the coal exhaust so it looks less weird when boilers are reaching temp
-Added No Workshop Templates courtesy of @Toastery
-Added Toastery's Modified Sounds courtesy of @Toastery
-Migrated to Echo's Workbenches+ Experimental Branch
-Changed Description
-Changed Modmeta.xml
1.6
Updated The Modpack to 1.6.o
The Modpack 1.5
First public release as a Stormloader ready file.