- Supports MSVO
- Supports Scalable AO & _CameraDepthNormalsTexture
- Optimizes DepthNormalPass & RenderOpaqueForwardPass by DepthPrepass
- An individual shadowmap pass for the main character
- Screen space deep shadow maps
- Moment-Based Order-Independent Transparency
ecidevilin/KhaosLWRP
Folders and files
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