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This is a continuation of KAM's GTA Scripts, which were finalized by GoldFish.

preview

(26.09.2025)

Added automatic replacement of .dff in the subdirectory at the specified path. Only works for single exports.

(22.04.2025)

The names of the materials on the model when imported now have names like diffusemap, and not always strictly Standardmaterial.

(10.04.2025)

Now, by default, models with "Standard" type material and DiffuseMaps are imported == .png

(09.04.2025)

Added a combination of materials during export .dff (optional) https://github.com/egasvegas1109/CombDiffMapMat

(15.03.2025)

Fixed the import of models that might have bones with an empty or incorrect name.

(21.02.2025)

Fixed a dim display of materials when importing a model with textures Automatic insertion of the model name during export .dff

(15.02.2025)

Added fast .col export (now you do not need to re-select the model for Collision Mesh, the already selected model will be exported)

Official topic https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024

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Scripts for working with 3d models in GTA SA

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