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| 1 | +from pyray import * |
| 2 | +import pyray |
| 3 | + |
| 4 | +# Initialization |
| 5 | +# --------------------------------------------------------- |
| 6 | +screen_width = 800 |
| 7 | +screen_height = 450 |
| 8 | + |
| 9 | +init_window(screen_width, screen_height, b"raylib [core] example - window flags") |
| 10 | + |
| 11 | +ball_position = Vector2(get_screen_width() / 2.0, get_screen_height() / 2.0) |
| 12 | +ball_speed = Vector2(5.0, 4.0) |
| 13 | +ball_radius = 20.0 |
| 14 | + |
| 15 | +frames_counter = 0 |
| 16 | + |
| 17 | +# Main game loop |
| 18 | +while not window_should_close(): # Detect window close button or ESC key |
| 19 | + # Update |
| 20 | + # ----------------------------------------------------- |
| 21 | + if is_key_pressed(pyray.KEY_F): |
| 22 | + toggle_fullscreen() |
| 23 | + |
| 24 | + if is_key_pressed(pyray.KEY_R): |
| 25 | + if is_window_state(pyray.FLAG_WINDOW_RESIZABLE): |
| 26 | + clear_window_state(pyray.FLAG_WINDOW_RESIZABLE) |
| 27 | + else: |
| 28 | + set_window_state(pyray.FLAG_WINDOW_RESIZABLE) |
| 29 | + |
| 30 | + if is_key_pressed(pyray.KEY_D): |
| 31 | + if is_window_state(pyray.FLAG_WINDOW_UNDECORATED): |
| 32 | + clear_window_state(pyray.FLAG_WINDOW_UNDECORATED) |
| 33 | + else: |
| 34 | + set_window_state(pyray.FLAG_WINDOW_UNDECORATED) |
| 35 | + |
| 36 | + if is_key_pressed(pyray.KEY_H): |
| 37 | + if not is_window_state(pyray.FLAG_WINDOW_HIDDEN): |
| 38 | + set_window_state(pyray.FLAG_WINDOW_HIDDEN) |
| 39 | + frames_counter = 0 |
| 40 | + |
| 41 | + if is_window_state(pyray.FLAG_WINDOW_HIDDEN): |
| 42 | + frames_counter += 1 |
| 43 | + if frames_counter >= 240: |
| 44 | + clear_window_state(pyray.FLAG_WINDOW_HIDDEN) # Show window after 3 seconds |
| 45 | + |
| 46 | + if is_key_pressed(pyray.KEY_N): |
| 47 | + if not is_window_state(pyray.FLAG_WINDOW_MINIMIZED): |
| 48 | + minimize_window() |
| 49 | + frames_counter = 0 |
| 50 | + |
| 51 | + if is_window_state(pyray.FLAG_WINDOW_MINIMIZED): |
| 52 | + frames_counter += 1 |
| 53 | + if frames_counter >= 240: |
| 54 | + restore_window() # Restore window after 3 seconds |
| 55 | + |
| 56 | + if is_key_pressed(pyray.KEY_M): |
| 57 | + if is_window_state(pyray.FLAG_WINDOW_RESIZABLE): |
| 58 | + if is_window_state(pyray.FLAG_WINDOW_MAXIMIZED): |
| 59 | + restore_window() |
| 60 | + else: |
| 61 | + maximize_window() |
| 62 | + |
| 63 | + if is_key_pressed(pyray.KEY_U): |
| 64 | + if is_window_state(pyray.FLAG_WINDOW_UNFOCUSED): |
| 65 | + clear_window_state(pyray.FLAG_WINDOW_UNFOCUSED) |
| 66 | + else: |
| 67 | + set_window_state(pyray.FLAG_WINDOW_UNFOCUSED) |
| 68 | + |
| 69 | + if is_key_pressed(pyray.KEY_T): |
| 70 | + if is_window_state(pyray.FLAG_WINDOW_TOPMOST): |
| 71 | + clear_window_state(pyray.FLAG_WINDOW_TOPMOST) |
| 72 | + else: |
| 73 | + set_window_state(pyray.FLAG_WINDOW_TOPMOST) |
| 74 | + |
| 75 | + if is_key_pressed(pyray.KEY_A): |
| 76 | + if is_window_state(pyray.FLAG_WINDOW_ALWAYS_RUN): |
| 77 | + clear_window_state(pyray.FLAG_WINDOW_ALWAYS_RUN) |
| 78 | + else: |
| 79 | + set_window_state(pyray.FLAG_WINDOW_ALWAYS_RUN) |
| 80 | + |
| 81 | + if is_key_pressed(pyray.KEY_V): |
| 82 | + if is_window_state(pyray.FLAG_VSYNC_HINT): |
| 83 | + clear_window_state(pyray.FLAG_VSYNC_HINT) |
| 84 | + else: |
| 85 | + set_window_state(pyray.FLAG_VSYNC_HINT) |
| 86 | + |
| 87 | + # Bouncing ball logic |
| 88 | + ball_position.x += ball_speed.x |
| 89 | + ball_position.y += ball_speed.y |
| 90 | + if ball_position.x >= (get_screen_width() - ball_radius) or ball_position.x <= ball_radius: |
| 91 | + ball_speed.x *= -1.0 |
| 92 | + if ball_position.y >= (get_screen_height() - ball_radius) or ball_position.y <= ball_radius: |
| 93 | + ball_speed.y *= -1.0 |
| 94 | + |
| 95 | + # Draw |
| 96 | + # ----------------------------------------------------- |
| 97 | + begin_drawing() |
| 98 | + |
| 99 | + if is_window_state(pyray.FLAG_WINDOW_TRANSPARENT): |
| 100 | + clear_background(BLANK) |
| 101 | + else: |
| 102 | + clear_background(RAYWHITE) |
| 103 | + |
| 104 | + draw_circle_v(ball_position, ball_radius, MAROON) |
| 105 | + draw_rectangle_lines_ex(Rectangle(0, 0, get_screen_width(), get_screen_height()), 4, RAYWHITE) |
| 106 | + |
| 107 | + draw_circle_v(get_mouse_position(), 10, DARKBLUE) |
| 108 | + |
| 109 | + draw_fps(10, 10) |
| 110 | + |
| 111 | + draw_text(f"Screen Size: [{get_screen_width()}, {get_screen_height()}]", 10, 40, 10, GREEN) |
| 112 | + |
| 113 | + # Draw window state info |
| 114 | + draw_text("Following flags can be set after window creation:", 10, 60, 10, GRAY) |
| 115 | + flag_texts = [ |
| 116 | + ("FLAG_FULLSCREEN_MODE", pyray.FLAG_FULLSCREEN_MODE), |
| 117 | + ("FLAG_WINDOW_RESIZABLE", pyray.FLAG_WINDOW_RESIZABLE), |
| 118 | + ("FLAG_WINDOW_UNDECORATED", pyray.FLAG_WINDOW_UNDECORATED), |
| 119 | + ("FLAG_WINDOW_HIDDEN", pyray.FLAG_WINDOW_HIDDEN), |
| 120 | + ("FLAG_WINDOW_MINIMIZED", pyray.FLAG_WINDOW_MINIMIZED), |
| 121 | + ("FLAG_WINDOW_MAXIMIZED", pyray.FLAG_WINDOW_MAXIMIZED), |
| 122 | + ("FLAG_WINDOW_UNFOCUSED", pyray.FLAG_WINDOW_UNFOCUSED), |
| 123 | + ("FLAG_WINDOW_TOPMOST", pyray.FLAG_WINDOW_TOPMOST), |
| 124 | + ("FLAG_WINDOW_ALWAYS_RUN", pyray.FLAG_WINDOW_ALWAYS_RUN), |
| 125 | + ("FLAG_VSYNC_HINT", pyray.FLAG_VSYNC_HINT), |
| 126 | + ] |
| 127 | + y_offset = 80 |
| 128 | + for text, flag in flag_texts: |
| 129 | + if is_window_state(flag): |
| 130 | + draw_text(f"[{text[5:]}] {text}: on", 10, y_offset, 10, LIME) |
| 131 | + else: |
| 132 | + draw_text(f"[{text[5:]}] {text}: off", 10, y_offset, 10, MAROON) |
| 133 | + y_offset += 20 |
| 134 | + |
| 135 | + draw_text("Following flags can only be set before window creation:", 10, 300, 10, GRAY) |
| 136 | + if is_window_state(pyray.FLAG_WINDOW_HIGHDPI): |
| 137 | + draw_text("FLAG_WINDOW_HIGHDPI: on", 10, 320, 10, LIME) |
| 138 | + else: |
| 139 | + draw_text("FLAG_WINDOW_HIGHDPI: off", 10, 320, 10, MAROON) |
| 140 | + if is_window_state(pyray.FLAG_WINDOW_TRANSPARENT): |
| 141 | + draw_text("FLAG_WINDOW_TRANSPARENT: on", 10, 340, 10, LIME) |
| 142 | + else: |
| 143 | + draw_text("FLAG_WINDOW_TRANSPARENT: off", 10, 340, 10, MAROON) |
| 144 | + if is_window_state(pyray.FLAG_MSAA_4X_HINT): |
| 145 | + draw_text("FLAG_MSAA_4X_HINT: on", 10, 360, 10, LIME) |
| 146 | + else: |
| 147 | + draw_text("FLAG_MSAA_4X_HINT: off", 10, 360, 10, MAROON) |
| 148 | + |
| 149 | + end_drawing() |
| 150 | + # ----------------------------------------------------- |
| 151 | + |
| 152 | +# De-Initialization |
| 153 | +# --------------------------------------------------------- |
| 154 | +close_window() # Close window and OpenGL context |
| 155 | +# --------------------------------------------------------- |
| 156 | + |
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