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Voxelgarden 5.0.0

A classic game for the Minetest engine. Explore, survive and build.

Getting Started

Mapgen v6 is recommended. Other mapgens are only partly supported.

When you open your inventory, the craftguide is the red-white ring top left.

You need to find broken stone to craft your first stone tools.

Contribute

Issues use the system of:

bugs >> cleanups >> features >> nice to haves

Which means bugs are done first, then cleanups, than new features, than the things nice to have. Every issue should be labeled with one of those.

This has the downside of having only few features, but the upside of having a stable and mostly bug free base to work with and little maintenance. And I prefer to have a few well done features working over many not working.

Bigger additions should work as a mod on their own. This allows easier testing, benefits a modular design and ensure that they can still be used as a mod if the feature does not get merged.

License of source code:

This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.

http://www.gnu.org/licenses/lgpl-2.1.html

For every mod applies the original license. See list below. All other media is licenced under Creative Commons BY-SA license.

beds (LGPL), binoculars (LGPL), bones (LGPL), bucket (LGPL), conifer (LGPL), creative (LGPL), default (LGPL), doors (LGPL), drowning (LGPL), dye (LGPL), farming (LGPL), fire (LGPL), flowers (LGPL), footsteps (LGPL), hunger (LGPL), inventory_plus (GPL), mobs (MIT), mobs_flat (LGPL), nodetest (LGPL), physics (LGPL), player_api (LGPL), screwdriver (LGPL), stairs (LGPL), stairsplus (zlib/libpng), tnt (LGPL), walls (LGPL) wool (LGPL), xpanes (LGPL), zcg (LGPL)

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Subgame for Minetest

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