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Wiki update for new asteroid/belt features #127
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| **Beginning in v. 0.9.15** a system can define multiple asteroid belts for a single system. Each belt can be given a weight that functions similarly to fleet [variants](CreatingFleets#variants), defining the probability that any given asteroid will appear in that belt. If no weight is given then a default weight of 1 is used. | ||
| **Beginning in v. 0.10.13**: | ||
| - The distribution of individual orbits within a belt can be modified. By default, any asteroid within a belt can get as close as 0.4 * `belt radius` to the center of the system, or as far as 4 * `belt radius`, and an individual orbit ellipse can have its long axis a little over twice as long as its short axis. | ||
| - `max eccentricity` Maximum eccentricity (range 0 to 1, default 0.6). |
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You might want to define eccentricity in this context.
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.. if I knew what the coder of that block meant, then I could explain better.
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You know, the 'merge master' today was accidental. I accidentally rewrote this entire wiki change locally 'cuz I forgot I had already done it and my git client didn't show the remote branch... So I used meld to see if I had done anything significantly better... Nope.
In the rewrite, I came up with "The exact effect of these is difficult to describe, so it comes down to a little trial and error. Start by using values close to the defaults. If you want a tighter belt, asteroids not spread out as far, then reduce max eccentricity and bring the scale factors closer to 1. Or vice versa. If you want less 'outliers', where a small proportion of the belt's asteroids sometimes orbits significantly farther out slowing down, then reduce scale factor farthest apoapsis." - no not better.
Co-authored-by: Loymdayddaud <145969603+TheGiraffe3@users.noreply.github.com>
Co-authored-by: Loymdayddaud <145969603+TheGiraffe3@users.noreply.github.com>
New feature
endless-sky/endless-sky#11085
Summary
systemsection of events a tiny bit.