Beta-Untuned
What's Changed
- Add export presets and build settings by @endrawes0 in #2
- Add graphics menu, persistence, menu flow, and twin launch by @endrawes0 in #3
- Add discard pile UI + card art updates (Punch/Rally/Wound/Guard) by @endrawes0 in #4
- Update deck UI and punch card rename by @endrawes0 in #7
- Fix TestLab mod refresh call by @endrawes0 in #8
- Refactor Main into managers by @endrawes0 in #23
- Fix wound removal to delete one copy by @endrawes0 in #26
- Fix map choices to avoid duplicates by @endrawes0 in #27
- Data-driven level configuration by @endrawes0 in #29
- Extract roll variants into per-encounter policies by @endrawes0 in #30
- Refactor UI panel transitions and counts by @endrawes0 in #31
- Refactor balance data into resource by @endrawes0 in #32
- Refactor ball mods into strategy classes by @endrawes0 in #33
- Refactor brick layout vs variant rolls by @endrawes0 in #34
- Use enum for deck return panel by @endrawes0 in #35
- Keep persist checkbox style separate by @endrawes0 in #36
- Extract shop button builders by @endrawes0 in #37
- Centralize scene show/hide logic by @endrawes0 in #38
- Fix test lab scene switch by @endrawes0 in #39
- Add runtime floor plan generator by @endrawes0 in #40
- Improve UI scaling and layout by @endrawes0 in #44
- Add floor plan graph to room selection by @endrawes0 in #45
- Seeded runs and map preview by @endrawes0 in #51
- Hidden map paths and emoji room icons by @endrawes0 in #52
- Add treasure rooms and weighted rewards by @endrawes0 in #53
- Add mystery rooms by @endrawes0 in #54
- Define room weights in generator config by @endrawes0 in #55
- Add shop card reroll by @endrawes0 in #56
- Add block hit particles and bounce balls by @endrawes0 in #57
Full Changelog: v0.1.1...v0.2.0