This repository is a baseline third person shooter multiplayer template built with opinions.
- Opinion 1: Your multiplayer game should be built in a server-authoritative approach to simplify development and prevent cheating
- Opinion 2: Server authoritative models result in game-feel issues for connected clients, so we will use Netfox for Client Side Prediction and Server Side Reconciliation
See Netfox Documentation for more details
- Currently, leaving the lobby screen on the server crashes the server (the client remains in tact). Will patch this once I figure it out in my private project
- Disconnection once in the game is likely not going to give you the results you want, will patch a basic implementation once implemented in my private project