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Add state caches that persist throughuout blocks #18868
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- Remove code cache creation in exec3.go to prevent stale cache data between block generation and execution phases - Simplify ValidateAndPrepare to only clear on actual hash mismatch - Remove code cache integration from domain_shared.go GetLatest (cache management should happen at higher level) This fixes TestDeleteRecreateSlotsAcrossManyBlocks which was failing due to stale cached code being returned after selfdestruct/recreate. Co-Authored-By: Claude Opus 4.5 <[email protected]>
…appings This improves the code cache design: - Level 1: addr→codeHash (262144 entries, mutable, cleared on reorg) - Level 2: codeHash→code (2048 entries, immutable, never cleared) Multiple addresses can share the same code (common with proxies/clones), and code hash is immutable so the same hash always means same code. Co-Authored-By: Claude Opus 4.5 <[email protected]>
Prints cache sizes and hit rates at the end of each block: - addr cache: hits/total (hit%) size - code cache: hits/total (hit%) size Co-Authored-By: Claude Opus 4.5 <[email protected]>
- Don't populate cache for addresses already dirty in current block - Capture dirty state at start of GetCode/GetCodeSize before getStateObject - This prevents re-caching code after Selfdestruct removes the entry - Fixes TestCVE2020_26265 and TestSelfDestructReceive with cache enabled - Increase DefaultCodeCacheSize to 10_000 Co-Authored-By: Claude Opus 4.5 <[email protected]>
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