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TMC - v0.2.0

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@eternalcode0 eternalcode0 released this 16 Aug 13:38
· 2 commits to feat/new-game-minish-cap since this release

Beta - v0.2.0

  • Game Page: EN | FR
  • Setup Page: EN | FR

Compatibility Notes

  • AP version: v0.6.1-v0.6.3
    • Using versions prior to v0.6.3 will not take advantage of the Deprioritized ItemClassification.
  • Tracker version: v1.0.0.44
  • APWorld: v0.2.0 only, Hosts and Players must be on the same version.

Changelog

Full Changelog: v0.1.0...v0.2.0

⚠️ Breaking Changes

  • goal_vaati has been renamed to goal for more clarity and to support more goal options in the future.
  • Changed the name of the Cucco minigame from "Town Cuccos NPC" to "Town Cuccos Lv 10"

Additions

  • New Options:
    • dhc_access (open, pedestal, closed) changes when DHC is accessible and can influence the end based off your goal setting. Ex: If your yaml is set to goal: vaati and dhc_access: closed then the Stained Glass room in Sanctuary goes straight to the Vaati altar.
    • non_element_dungeons (standard, excluded) allows you to choose whether dungeons should automatically be added to exclude_locations when they don't get an element placed in them. Only applies when shuffle_elements is either vanilla or dungeon_prize and ped_dungeons is 4 or less.
    • shuffle_gold_enemies for to randomize the drops from the 9 golden enemies.
    • cucco_rounds (0-10) to change how many rounds of Cucco Catching are playable and randomized. This includes rounds from the end so if you pick 2 rounds then you'll play rounds 9 and 10.
    • goron_sets (0-5) to change how many sets of 3 items are sold by the goron merchant in town.
    • goron_jp_prices to change the Goron Merchant's prices to use the prices from JP/US version instead of EU version.
    • 6 dungeon_warp settings for toggling each of the blue/red warps in each of the dungeons at the start of the save file
    • 6 wind_crest settings for toggling each of the Wind Crests being accessible at the start of the save file. Hyrule Town and Lake Hylia are always enabled for now.
  • New Location Groups:
    • Goron: For the 15 new items purchased from the Goron Merchant
    • Cuccos: For the 10 rounds of Cucco Catching rewards
    • Gold Enemies: For the 9 gold enemy drops

Changes

  • Barlov's Casino now has a 100% win rate, all chests are guaranteed to double/triple your rupees.
  • Added option groups
  • Removed the seed display in the client when connecting. The client will now only say "Seed verified" upon successfully connecting
  • Changed the Item Classification for the 4 Elements from "Progression" to "Progression, Skip Balancing"
  • Changed the Item Classification for Heart Pieces/Containers from "Progression" to "Progression, Deprioritized, Skip Balancing" (on AP v0.6.2 and prior this will fallback to "Progression, Skip Balancing")

Status

  • Fusions are locked to "Open" while we prepare the logic for it.
  • Pedestal Figurines setting is still being worked on.

Checks

  • Base Pool: 332
  • Settings:
    • rupeesanity: 99
    • shuffle_pots: 5
    • shuffle_digging: 27
    • shuffle_underwater: 24
    • shuffle_gold_enemies: 9
  • Total Pool (all randomization enabled): 487
  • Location Groups (all randomization enabled):
    • Shop: 6
    • Graveyard: 5
    • Goron: 0-15 (depends on goron_sets)
    • Cuccos: 0-10 (depends on cucco_rounds)
    • Gold Enemies: 0 or 9 (depends on shuffle_gold_enemies)
    • DWS: 17
    • CoF: 21
    • FoW: 31
    • ToD: 42
    • PoW: 24
    • RC: 5
    • DHC: 9

Major Known Issues

Burn trap on Goron checks softlock you requiring you to restart the game. (Unknown if other traps can do the same)

Contributions