·
2 commits
to feat/new-game-minish-cap
since this release
Beta - v0.2.0
Compatibility Notes
- AP version: v0.6.1-v0.6.3
- Using versions prior to v0.6.3 will not take advantage of the Deprioritized ItemClassification.
- Tracker version: v1.0.0.44
- APWorld: v0.2.0 only, Hosts and Players must be on the same version.
Changelog
Full Changelog: v0.1.0...v0.2.0
⚠️ Breaking Changes
goal_vaatihas been renamed togoalfor more clarity and to support more goal options in the future.- Changed the name of the Cucco minigame from "Town Cuccos NPC" to "Town Cuccos Lv 10"
Additions
- New Options:
dhc_access(open, pedestal, closed) changes when DHC is accessible and can influence the end based off yourgoalsetting. Ex: If your yaml is set togoal: vaatianddhc_access: closedthen the Stained Glass room in Sanctuary goes straight to the Vaati altar.non_element_dungeons(standard, excluded) allows you to choose whether dungeons should automatically be added toexclude_locationswhen they don't get an element placed in them. Only applies whenshuffle_elementsis either vanilla or dungeon_prize andped_dungeonsis 4 or less.shuffle_gold_enemiesfor to randomize the drops from the 9 golden enemies.cucco_rounds(0-10) to change how many rounds of Cucco Catching are playable and randomized. This includes rounds from the end so if you pick 2 rounds then you'll play rounds 9 and 10.goron_sets(0-5) to change how many sets of 3 items are sold by the goron merchant in town.goron_jp_pricesto change the Goron Merchant's prices to use the prices from JP/US version instead of EU version.- 6 dungeon_warp settings for toggling each of the blue/red warps in each of the dungeons at the start of the save file
- 6 wind_crest settings for toggling each of the Wind Crests being accessible at the start of the save file. Hyrule Town and Lake Hylia are always enabled for now.
- New Location Groups:
Goron: For the 15 new items purchased from the Goron MerchantCuccos: For the 10 rounds of Cucco Catching rewardsGold Enemies: For the 9 gold enemy drops
Changes
- Barlov's Casino now has a 100% win rate, all chests are guaranteed to double/triple your rupees.
- Added option groups
- Removed the seed display in the client when connecting. The client will now only say "Seed verified" upon successfully connecting
- Changed the Item Classification for the 4 Elements from "Progression" to "Progression, Skip Balancing"
- Changed the Item Classification for Heart Pieces/Containers from "Progression" to "Progression, Deprioritized, Skip Balancing" (on AP v0.6.2 and prior this will fallback to "Progression, Skip Balancing")
Status
- Fusions are locked to "Open" while we prepare the logic for it.
- Pedestal Figurines setting is still being worked on.
Checks
- Base Pool: 332
- Settings:
- rupeesanity: 99
- shuffle_pots: 5
- shuffle_digging: 27
- shuffle_underwater: 24
- shuffle_gold_enemies: 9
- Total Pool (all randomization enabled): 487
- Location Groups (all randomization enabled):
- Shop: 6
- Graveyard: 5
- Goron: 0-15 (depends on
goron_sets) - Cuccos: 0-10 (depends on
cucco_rounds) - Gold Enemies: 0 or 9 (depends on
shuffle_gold_enemies) - DWS: 17
- CoF: 21
- FoW: 31
- ToD: 42
- PoW: 24
- RC: 5
- DHC: 9
Major Known Issues
Burn trap on Goron checks softlock you requiring you to restart the game. (Unknown if other traps can do the same)
Contributions
- TMC: Starting Wind Crests & Dungeon Warps by @eternalcode0 in #29
- TMC: DHC Access setting by @eternalcode0 in #26
- TMC: Non-Element Dungeons by @eternalcode0 in #32
- TMC: More shuffle settings by @eternalcode0 in #30
- TMC: Dungeon Warp Logic Fixes by @Myth197 in #31
- TMC: Split wind_crests & dungeon_warps into individual settings by @eternalcode0 in #33
- Update Translate FR by @deoxis9001 in #34