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Usage
Can Cellek edited this page Sep 11, 2023
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You can either
- Clone the repository inside your project's
Pluginsfolder (Recommended - You can update the plugin easily) - Download the repository and extract it into your project's
Pluginsfolder
If you want to use RenderDoc feature, install RenderDoc and enable the plugin from Unreal Engine. To complete the RenderDoc plugin installation, you should head to the plugin settings and set the binary path of RenderDoc, if not already set.
- Be sure RenderDoc is enabled from
Edit > Settings > RenderDoc Plugin - Open
Edit > Project Settings > Plugins > RenderDoc - Set
Auto attach on startuptotrue - Set the
RenderDoc executable pathto your RenderDoc root folder (ie.C:/Program Files/RenderDoc/)
For more information please refer to RenderDoc Plugin Repository.
Profiling Cameras are derived from regular cameras with profiling capabilities. You can add those to your world through blah blah blah or use a shortcut from settings.
- Click the Add button next to selection mode
- Select
All Classes - Type
Profiling Camerato filter camera - Click to add it to world
Selecting CameraProfiler actor, you will be able to adjust following settings
- Active On Profiling: Defines if the camera will be captured during batch runs
- Camera Name: Defines the name of the camera, helping identifying the frame better