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f33koslav/README.md

πŸ‘‹ Hi, I'm Filip Cerny

πŸ‘œ Availability

πŸ”΄ Unavailable for hire - I am currently employed, not looking into fullstack development, but we can make game development collaborations or open source together!

πŸ“š Summary

Full-stack developer with 10+ years of experience in TypeScript-based ecosystems. Specialized in building scalable microservices, streaming infrastructure, and modern SaaS backends. Experienced with both frontend and backend technologies across React, Vue, Node.js, Express.js and NestJS. Passionate about trying new technologies and clean architecture. Love exploring systems design, graphics programming, and building tools from the ground up. Recently diving deep into 3D game development with Vulkan - designing a custom C++ game engine with advanced graphics, physics simulation, and AI systems.

πŸ”§ Tech Stack

πŸ’Ό Work Experience

Company Period Position Main Responsibilities & Projects
Tivio Studio 12/2024-03/2025 Backend Developer Microservice architecture for streaming, DVB-TV integration, cloud migration, infra overhaul
ČeskÑ televize 03/2023-11/2024 Fullstack Developer Node.js metadata aggregation app, React component refactoring, in-house design system, REST API development
TV Nova 05/2022-03/2023 Frontend Developer Vue.js apps for nova.cz, template management for voyo.cz and nova.cz, component library
PALAXO Development LLC 06/2020-04/2021 Javascript Developer Mobile app development with AngularJS/Ionic, migration to Angular, TypeScript adoption
Seznam.cz, a.s. 04/2019-06/2020 Junior UI Developer Desktop browser development with Vanilla JS, NWjs, introduction to React Native & TypeScript
Freelancer (PragueMusic Festival.com) 04/2018-12/2018 Javascript Developer Admin system development (Vue.js, Node.js, AWS, MongoDB), full-stack implementation
OmniCapta s.r.o. 04/2017-04/2018 Junior Scala Developer Spark/Kafka reporting infrastructure, CentOS setup, bug reporting and fixing
Rohlik.cz (VelkΓ‘ pecka s.r.o.) 08/2015-04/2017 Senior Tester, Team Lead Testing department setup, Dev/Business collaboration, deploy management, QA process optimization
Trask Solutions a.s. 08/2014-08/2015 Software Tester Banking/regression/content testing, mobile app graphics testing

🎯 Core Skills

  • Frontend: Vue.js, Nuxt.js, React.js, Next.js, TypeScript, responsive design
  • Backend: Node.js, NestJS, Express.js, microservices, REST APIs, GraphQL
  • Databases: PostgreSQL, MongoDB, Redis, MySQL
  • DevOps & Infrastructure: AWS, Docker, Kubernetes, RabbitMQ, Kafka
  • Game Development & Graphics: Vulkan, C++, CMake, Conan, GLFW, Assimp, Bullet Physics, ImGui, OpenAL, Lua scripting, Python AI
  • Tools & Practices: Git, CI/CD, agile development, testing, code review, Helix editor
  • Languages: JavaScript/ES5/ES6, TypeScript, Scala, SQL, Rust, C++, Lua, Python

πŸš€ Projects

  • BlichStudioVulkanEngine - Custom C++ 3D game engine using Vulkan (MoltenVK), GLFW, Lua scripting, Python AI integration, Assimp asset loading, Bullet physics, ImGui interface, and OpenAL audio. Built with CMake, Ninja, and Conan 2 on macOS. A comprehensive exploration into graphics programming and game engine architecture.

  • love2d-vscode-template - Game dev setup for Love2D in VSCode

πŸŽ“ Education

  • University of West Bohemia - Faculty of Applied Sciences (Pilsen, CZ), 2015-2016 (Software Engineering)

🌐 Languages

  • Czech (native)
  • English (C1 - advanced)

πŸ† Achievements & Community

  • 10+ years of professional development experience
  • Led testing team at Rohlik.cz (QA process optimization)
  • Contributed to major streaming platform infrastructure
  • Active in exploring emerging technologies: Vulkan graphics programming, game engine architecture, systems design

πŸ“§ Contact


Always open for new opportunities! Let's build something great together.

Pinned Loading

  1. love2d-vscode-template love2d-vscode-template Public

    Empty Love2D template with configured debugger and builder in VSCode

    Lua

  2. Blich-Studio/BlichEngine Blich-Studio/BlichEngine Public

    Custom C++ 3D game engine using Vulkan (MoltenVK), GLFW, Lua scripting, Python AI, Assimp, Bullet physics, ImGui, and OpenAL. Built with CMake, Ninja, and Conan 2 on macOS.

    CMake 1

  3. Blich-Studio/api-gateway Blich-Studio/api-gateway Public

    TypeScript

  4. Blich-Studio/jwks-service Blich-Studio/jwks-service Public

    TypeScript