Author: Dragokas
Fixing the crash with null pointer dereference in CM_GetCollideableTriggerTestBox
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Apply to | 適用於
L4D2 windows/linux -
Require | 必要安裝
None -
How does it fix?
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More details in crash_data folder
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Windows
engine.dll + 0x20fbad
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Linux
engine_srv.so!CM_GetCollideableTriggerTestBox(ICollideable*, Vector*, Vector*, bool) + 0x90 engine_srv.so!SV_SolidMoved(edict_t*, ICollideable*, Vector const*, bool) + 0x78 server_srv.so!CBaseEntity::PhysicsTouchTriggers(Vector const*) + 0x15d server_srv.so!CBaseEntity::PhysicsRigidChild() + 0x1a2
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Changelog | 版本日誌
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v1.1 (2025-10-27)
- Private to public release
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Original & Credit
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修復崩潰 CM_GetCollideableTriggerTestBox 涵式內的空指針
- 原理
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想看更多細節查看資料夾: crash_data
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Windows 崩潰堆疊追蹤
engine.dll + 0x20fbad
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Linux 崩潰堆疊追蹤
engine_srv.so!CM_GetCollideableTriggerTestBox(ICollideable*, Vector*, Vector*, bool) + 0x90 engine_srv.so!SV_SolidMoved(edict_t*, ICollideable*, Vector const*, bool) + 0x78 server_srv.so!CBaseEntity::PhysicsTouchTriggers(Vector const*) + 0x15d server_srv.so!CBaseEntity::PhysicsRigidChild() + 0x1a2
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