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99 changes: 99 additions & 0 deletions escape_granny_easy_game.html
Original file line number Diff line number Diff line change
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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width,initial-scale=1" />
<title>Escape Granny: Rudra & Swastik — The Easy Game</title>
<style>
body{margin:0;background:#0b1020;color:#fff;font-family:sans-serif;text-align:center}
canvas{background:#111827;display:block;margin:10px auto;border-radius:8px}
#menu,#gameOver{position:absolute;top:0;left:0;width:100%;height:100%;display:flex;flex-direction:column;justify-content:center;align-items:center;background:rgba(0,0,0,0.8)}
#menu button,#gameOver button{padding:12px 24px;margin:10px;font-size:18px;border:none;border-radius:8px;cursor:pointer;background:#4ade80;color:#111827}
#instructions{max-width:400px;margin:10px;padding:10px;background:#1e293b;border-radius:8px;font-size:14px}
</style>
</head>
<body>
<div id="menu">
<h1>Escape Granny: Rudra & Swastik — The Easy Game</h1>
<button id="playBtn">Play</button>
<div id="instructions">
<p>Control Rudra with WASD and Swastik with Arrow keys.</p>
<p>Avoid Granny and try to escape!</p>
</div>
</div>

<canvas id="game" width="800" height="500" style="display:none"></canvas>

<div id="gameOver" style="display:none">
<h1>Game Over!</h1>
<p id="finalScore"></p>
<button id="restartBtn">Restart</button>
</div>

<script>
const canvas=document.getElementById("game"),ctx=canvas.getContext("2d");
const menu=document.getElementById("menu"),gameOver=document.getElementById("gameOver");
const players={rudra:{x:50,y:50,w:20,h:20,color:"#4ade80"},swastik:{x:730,y:430,w:20,h:20,color:"#60a5fa"}};
const granny={x:400,y:250,w:30,h:30,color:"#f87171",dx:1,dy:1};
const keys={};
let gameRunning=false;

document.addEventListener("keydown",e=>keys[e.key]=true);
document.addEventListener("keyup",e=>keys[e.key]=false);

function update(){
if(keys["w"]) players.rudra.y-=2;
if(keys["s"]) players.rudra.y+=2;
if(keys["a"]) players.rudra.x-=2;
if(keys["d"]) players.rudra.x+=2;
if(keys["ArrowUp"]) players.swastik.y-=2;
if(keys["ArrowDown"]) players.swastik.y+=2;
if(keys["ArrowLeft"]) players.swastik.x-=2;
if(keys["ArrowRight"]) players.swastik.x+=2;

granny.x+=granny.dx; granny.y+=granny.dy;
if(granny.x<0||granny.x+granny.w>canvas.width) granny.dx*=-1;
if(granny.y<0||granny.y+granny.h>canvas.height) granny.dy*=-1;

// Check collision
if(collide(players.rudra,granny)||collide(players.swastik,granny)) endGame();
}

function draw(){
ctx.clearRect(0,0,canvas.width,canvas.height);
ctx.fillStyle=granny.color; ctx.fillRect(granny.x,granny.y,granny.w,granny.h);
for(const p of Object.values(players)){ctx.fillStyle=p.color;ctx.fillRect(p.x,p.y,p.w,p.h);}
}

function loop(){
if(!gameRunning) return;
update();
draw();
requestAnimationFrame(loop);
}

function collide(a,b){return a.x<a.x+b.w && a.x+a.w>b.x && a.y<a.y+b.h && a.y+a.h>b.y || b.x<b.x+a.w && b.x+b.w>a.x && b.y<b.y+a.h && b.y+b.h>a.y;}

function startGame(){
players.rudra.x=50; players.rudra.y=50;
players.swastik.x=730; players.swastik.y=430;
granny.x=400; granny.y=250; granny.dx=1; granny.dy=1;
menu.style.display="none";
gameOver.style.display="none";
canvas.style.display="block";
gameRunning=true;
loop();
}

function endGame(){
gameRunning=false;
canvas.style.display="none";
gameOver.style.display="flex";
document.getElementById("finalScore").textContent="You were caught!";
}

document.getElementById("playBtn").addEventListener("click",startGame);
document.getElementById("restartBtn").addEventListener("click",startGame);
</script>
</body>
</html>