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31 changes: 31 additions & 0 deletions .editorconfig
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# EditorConfig is awesome: https://editorconfig.org

# top-most EditorConfig file
root = true

# Unix-style newlines with a newline ending every file
[*]
charset = utf-8
end_of_line = lf
insert_final_newline = true
indent_style = tab
indent_size = 8
# shfmt
switch_case_indent = true

[*.md]
indent_style = space
indent_size = 2

[*.{yml,yaml}]
indent_style = space
indent_size = 2

[{justfile,*.just}]
indent_style = space
indent_size = 4

# gdscript for godot apps
[*.gd]
indent_style = tab
indent_size = 4
11 changes: 10 additions & 1 deletion .gitattributes
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@@ -1,12 +1,21 @@
# Common settings that generally should always be used with your language specific settings

# Auto detect text files and perform LF normalization
* text=auto
# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

#
# The above will handle all files NOT found below
#

# Godot-specific files
*.tscn text eol=lf merge=union
*.tres text eol=lf merge=union
*.godot text eol=lf
*.gd text eol=lf diff=gdscript
*.gdshader text eol=lf
*.import text eol=lf

# Documents
*.bibtex text diff=bibtex
*.doc diff=astextplain
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7 changes: 4 additions & 3 deletions .gitignore
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Expand Up @@ -38,8 +38,9 @@ go.work.sum
# repo-level cache for justfiles, etc.
/.cache

# our hugo run artifact
/public.prev

# tasks for this repo are in github actions
/TODO.md

# Godot 4+ specific ignores
.godot/
/android/
1 change: 1 addition & 0 deletions icon.svg
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43 changes: 43 additions & 0 deletions icon.svg.import
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[remap]

importer="texture"
type="CompressedTexture2D"
uid="uid://b5n2ltkmxhpct"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]

[params]

compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false
5 changes: 5 additions & 0 deletions justfile
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Expand Up @@ -10,3 +10,8 @@ import? '.just/shellcheck.just'
list:
just --list
@echo "{{GREEN}}Your justfile is waiting for more scripts and snippets{{NORMAL}}"

# install prerequisites for development
[group('Utility')]
devsetup:
git config diff.gdscript.xfuncname '^[\t ]*(class|func|signal)[\t ].*$'
19 changes: 19 additions & 0 deletions project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters

config_version=5

[application]

config/name="FINI Clock"
config/features=PackedStringArray("4.5", "Mobile")
config/icon="res://icon.svg"

[rendering]

renderer/rendering_method="mobile"
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