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Mug

An Gui libary and wrapper based on SDL2

Strength

  • build in datatypes (Mug_Point, Mug_Line)
  • always evolving in competent ways
  • a big future ahead (Text builtin, shaders)

Is Mug compatible with opengl?

we are planning to make it compatible opengl, as right now its not that compatible but can work via sdl2 itself at this point you better use sdl2 and not mug

what feactures upcoming?

(in order)

  • text support
  • hide flag on Mug structs.

How We handle new feactures?

When we still delevoping the feacture, we make an program using that espefic feacture and fix any bug, its a good form of feedback

another type of feedback is you, yes you, you can report issues, help on documentation and more!

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Gui Libary based on SDL2

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