Releases: fragglet/WadGadget
Releases · fragglet/WadGadget
WadGadget 0.2
New features:
- Mouse input is now suppported, and many parts of the UI can now be interacted with by clicking.
- A texture editor was added, making the TEXTURE browser feature-complete.
- A browser/editor for GENMIDI lumps was implemented, including export to / import from
.sbivoice files. - A new action was added to update existing WAD entries. This works the same as the import action but instead automatically replaces the contents of existing entries, rather creating new ones.
- A new action to move files between directories was added.
- Duke3D/ROTT
.rtsfiles are now recognized as WAD files, and embedded.vocfiles (found inside them) are recognized as sound effects. - It is now possible to edit the headers of graphic lumps (useful in particular in order to change the X/Y offsets).
- It's now possible to import graphics from a variety of other file formats in addition to
.png:.pcx,.lbm,.gif,.bmp,.ppm,.tiffand.xpm. This is accomplished using NetPBM filters.
Minor:
- Escape now only exits the program when viewing a directory, to avoid accidentally exiting the program prematurely. Escape time delay was reduced to 10ms, improving responsiveness.
- Bullet point lists in the help browser are shown with real bullet point characters rather than asterisks.
- In the hexdump view, the UDS-help action now jumps to the relevant section of the document based on the lump being viewed. Other documents will also be shown instead (boomref, etc.) if appropriate.
- The
^Wkey combo now clears search, rather than^U.
Bugs fixed:
- A crash was fixed when creating an empty WAD file.
- A crash was fixed when deleting an entry selected in the other pane (thanks skynettx).
- There is no longer a "flash" of the wrong palette when exiting the program.
- A crash was fixed when
.pngfiles would fail to import properly.
Cleanups:
- Initial support was added for building using pdcurses.
- The codebase was tidied using
clang-formatandinclude-what-you-use. - Various cross-platform changes were introduced, inspired by @skynettx's Windows port of the program. These lay the groundwork for an "official" Windows port in the future.
WadGadget 0.1
Initial release.