Unreal Engine AOE Damage Example with C++
From grenades to bloodthirsty spells throwing meteors from the sky! AoE meaning stands mainly for “Area of Effect”. It is a set of codes organized with their names and functions that define the range of attacks or spells. In other words, an attack, spell or function of your character affects an area, rather than just affecting one or more targets specifically or randomly.
- Written in C++ with Unreal Engine 4.27
- Used C++ Delegates(BP Events), Widget Class and Unreal Interface
- Simple Health System
- Healing and Damaging with AoE
- Posion Pool and Trip Mine
- Knockback Animation for AoE Damage
- Spell VFX for AoE Healing
- Custom and nice static meshes
- Sounds

