Changes in godot_dart 0.9.0
- Add type safe
SignalX
objects supporting automatic registering / deregistering. - Fixed an issue with ScriptInstances not detaching themselves from their Dart counterparts on deletion.
- Attempted to refactor several files to make analysis faster.
- Fix weak conversion from
StringName
/GDString
inVariant.cast
Changes in godot_dart_build 0.7.0
- Add the ability to use @GodotProperty on getters.
- Allow sending RPC messages to specific peers.
- Fix generation of RPCs in several situations.