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This can be made more cleanly with #521 |
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Yes I think about that too but there is too many open PR to move that many files, we will get too many conflicts. I could handle it in a cleaner split if we merge the other PRs |
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I can work on it after we merge the other PRs, will get to reviewing today |
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This PR is the last step for #573.
The idea here is to exclude editor-only resources and scripts from exports.
The main script is ignored (GaeaEditorPlugin, a.k.a.
gaea.gd). This script holds many references to editor-only scripts and has no purpose in the game logic.The following directories are ignored:
res://addons/gaea/editor/res://addons/gaea/graph/components/res://addons/gaea/assets/The following classes, child classes, or scenes whose root node has a matching script are also ignored:
GaeaGraphNodeGaeaGraphFrameGaeaGraphNodeArgumentEditorNow, every file that gets shipped with the game should be able to run at runtime and exported game. As a result, no references to editor scripts are allowed.