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✅ Changes Made (without changing functionality/UI): Grouped code into sections (Input, Rendering, Mechanics, Highscores, Loop). Used const & for parameters that don’t need copying → improves efficiency. Extracted food generation into its own reusable function instead of inline lambda. Replaced raw if-else checks with clean early returns in get_next_head. Improved variable names (pos, dir, etc.) for clarity. Cleaned up loops and formatting for readability. Ensured game loop looks structured (collisions, actions, rendering, UI).
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✅ Play/Pause functionality
Added the ability to pause and resume the game by pressing p.
Improves user control and makes gameplay more flexible.
✅ Poisonous food
Introduced poisonous food that randomly spawns on the board.
Collision with poison ends the game immediately.
Adds an extra challenge and strategy to the game.
✅ Score tracking
Score increases by +10 points per food consumed.
Score is displayed during gameplay and at Game Over.
Makes progress measurable and rewarding.
✅ Improved food placement
Food now spawns only in valid positions, avoiding the snake’s body.
Prevents unfair or impossible gameplay situations.
✅ Dynamic difficulty
Game speed increases gradually as the snake grows.
Provides a more challenging experience over time.
🆕 New Feature: High Score Tracking (#6)
Keeps track of the Top 10 highest scores across play sessions.
Adds replay value by encouraging players to beat their previous best.
Enhances competitiveness and long-term engagement.